30 #ifndef __GLSLProgramFactory_H__
31 #define __GLSLProgramFactory_H__
47 const String& getLanguage(
void)
const;
60 #endif // __GLSLProgramFactory_H__
static String sLanguageName
Interface describing a manual resource loader.
Interface definition for factories of HighLevelGpuProgram.
Ogre assumes that there are seperate vertex and fragment programs to deal with but GLSL has one progr...
unsigned long long int ResourceHandle
Defines a generic resource handler.
Factory class for GLSL programs.
GLSLLinkProgramManager * mLinkProgramManager
Abstract base class representing a high-level program (a vertex or fragment program).