OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreHardwareOcclusionQuery.h
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1 /*
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4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
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28 #ifndef _HardwareOcclusionQuery__
29 #define _HardwareOcclusionQuery__
30 
31 // Precompiler options
32 #include "OgrePrerequisites.h"
33 
34 namespace Ogre {
35 
36 
37 
52 {
53 //----------------------------------------------------------------------
54 // Public methods
55 //--
56 public:
66 
70  virtual ~HardwareOcclusionQuery();
71 
88  virtual void beginOcclusionQuery() = 0;
89 
93  virtual void endOcclusionQuery() = 0;
94 
102  virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0;
103 
109  unsigned int getLastQuerysPixelcount() const { return mPixelCount; }
110 
115  virtual bool isStillOutstanding(void) = 0;
116 
117 
118  //----------------------------------------------------------------------
119  // protected members
120  //--
121  protected :
122  // numbers of visible pixels determined by last query
123  unsigned int mPixelCount;
124  // is query hasn't yet returned a result.
126 };
127 
130 }
131 #endif
132 
#define _OgreExport
Definition: OgrePlatform.h:203
unsigned int getLastQuerysPixelcount() const
Let's you get the last pixel count with out doing the hardware occlusion test.
This is a abstract class that that provides the interface for the query class for hardware occlusion...
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...