virtual void endCurrent()=0
This is called before another context is made current.
Class that encapsulates an GL context.
virtual void setCurrent()=0
See GLContext.
Class that encapsulates an GL context.
virtual GLContext * clone() const =0
Create a new context based on the same window/pbuffer as this context - mostly useful for additional ...
virtual String getContextType()=0
Return the type of context currently assoiciated with this OSXContext, this is needed because OSX has...