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Object-Oriented Graphics Rendering Engine
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OgreOSXRenderTexture.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2011 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __OSXRenderTexture_H__
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#define __OSXRenderTexture_H__
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#include "
OgrePrerequisites.h
"
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#include "
OgreGLPBuffer.h
"
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#include "
OgreOSXCarbonContext.h
"
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namespace
Ogre
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{
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class
OSXPBuffer
:
public
GLPBuffer
,
public
GeneralAllocatedObject
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{
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public
:
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OSXPBuffer
(
PixelComponentType
format,
size_t
width,
size_t
height );
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~OSXPBuffer
();
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virtual
GLContext
*
getContext
();
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protected
:
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void
createPBuffer
();
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void
destroyPBuffer
();
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private
:
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AGLPbuffer
mPBuffer
;
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AGLContext
mAGLContext
;
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OSXCarbonContext
*
mContext
;
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};
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}
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#endif
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Ogre::OSXPBuffer::destroyPBuffer
void destroyPBuffer()
Ogre::OSXPBuffer
Definition:
OgreOSXRenderTexture.h:38
Ogre::OSXPBuffer::mContext
OSXCarbonContext * mContext
Definition:
OgreOSXRenderTexture.h:53
Ogre::OSXPBuffer::OSXPBuffer
OSXPBuffer(PixelComponentType format, size_t width, size_t height)
OgreOSXCarbonContext.h
Ogre::OSXCarbonContext
Definition:
OgreOSXCarbonContext.h:37
OgrePrerequisites.h
Ogre::PixelComponentType
PixelComponentType
Pixel component format.
Definition:
OgrePixelFormat.h:179
OgreGLPBuffer.h
Ogre::OSXPBuffer::mAGLContext
AGLContext mAGLContext
Definition:
OgreOSXRenderTexture.h:52
Ogre::OSXPBuffer::mPBuffer
AGLPbuffer mPBuffer
Definition:
OgreOSXRenderTexture.h:51
Ogre::OSXPBuffer::createPBuffer
void createPBuffer()
Ogre::AllocatedObject
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Definition:
OgreMemoryAllocatedObject.h:57
Ogre::GLPBuffer
An off-screen rendering context.
Definition:
OgreGLPBuffer.h:38
Ogre::GLContext
Class that encapsulates an GL context.
Definition:
OgreGLContext.h:41
Ogre::OSXPBuffer::~OSXPBuffer
~OSXPBuffer()
Ogre::OSXPBuffer::getContext
virtual GLContext * getContext()
Get the GL context that needs to be active to render to this PBuffer.
RenderSystems
GL
include
OSX
OgreOSXRenderTexture.h
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