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Object-Oriented Graphics Rendering Engine
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OgrePageStrategy.h
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1 /*
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4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 
29 #ifndef __Ogre_PageStrategy_H__
30 #define __Ogre_PageStrategy_H__
31 
33 
34 
35 namespace Ogre
36 {
44 
45 
50  {
51  public:
53  virtual ~PageStrategyData() {}
54 
56  virtual bool load(StreamSerialiser& stream) = 0;
58  virtual void save(StreamSerialiser& stream) = 0;
59 
60 
61  };
62 
63 
74  {
75  protected:
78  public:
79  PageStrategy(const String& name, PageManager* manager)
80  : mName(name), mManager(manager)
81  {
82 
83  }
84 
85  virtual ~PageStrategy() {}
86 
87  const String& getName() const { return mName; }
88  PageManager* getManager() const { return mManager; }
89 
91  virtual void frameStart(Real timeSinceLastFrame, PagedWorldSection* section) {}
93  virtual void frameEnd(Real timeElapsed, PagedWorldSection* section) {}
102  virtual void notifyCamera(Camera* cam, PagedWorldSection* section) {}
103 
110  virtual PageStrategyData* createData() = 0;
111 
118  virtual void destroyData(PageStrategyData* d) = 0;
119 
126  virtual void updateDebugDisplay(Page* p, SceneNode* sn) = 0;
127 
131  virtual PageID getPageID(const Vector3& worldPos, PagedWorldSection* section) = 0;
132  };
133 
136 }
137 
138 #endif
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:85
float Real
Software floating point type.
virtual void frameStart(Real timeSinceLastFrame, PagedWorldSection *section)
Called when the frame starts.
The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour.
Class representing a node in the scene graph.
Definition: OgreSceneNode.h:57
virtual void notifyCamera(Camera *cam, PagedWorldSection *section)
Called when a camera is used for any kind of rendering.
PageStrategy(const String &name, PageManager *manager)
PageManager * mManager
virtual void frameEnd(Real timeElapsed, PagedWorldSection *section)
Called when the frame ends.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
#define _OgrePagingExport
Utility class providing helper methods for reading / writing structured data held in a DataStream...
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
Page class.
Definition: OgrePage.h:48
Abstract marker class representing the data held against the PagedWorldSection which is specifically ...
PageManager * getManager() const
_StringBase String
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen...
const String & getName() const
Defines the interface to a strategy class which is responsible for deciding when Page instances are r...
uint32 PageID
Identifier for a page.