OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreRenderQueue.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2011 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __RenderQueue_H__
29 #define __RenderQueue_H__
30 
31 #include "OgreHeaderPrefix.h"
32 #include "OgrePrerequisites.h"
33 #include "OgreIteratorWrappers.h"
34 
35 namespace Ogre {
36 
37  class Camera;
38  class MovableObject;
39  struct VisibleObjectsBoundsInfo;
40 
54  {
77  };
78 
79  #define OGRE_RENDERABLE_DEFAULT_PRIORITY 100
80 
93  {
94  public:
105  {
106  public:
108  virtual ~RenderableListener() {}
109 
129  virtual bool renderableQueued(Renderable* rend, uint8 groupID,
130  ushort priority, Technique** ppTech, RenderQueue* pQueue) = 0;
131  };
132  protected:
138 
142 
144  public:
145  RenderQueue();
146  virtual ~RenderQueue();
147 
152  void clear(bool destroyPassMaps = false);
153 
159  RenderQueueGroup* getQueueGroup(uint8 qid);
160 
183  void addRenderable(Renderable* pRend, uint8 groupID, ushort priority);
184 
202  void addRenderable(Renderable* pRend, uint8 groupId);
203 
216  void addRenderable(Renderable* pRend);
217 
221  uint8 getDefaultQueueGroup(void) const;
222 
227  void setDefaultRenderablePriority(ushort priority);
228 
232  ushort getDefaultRenderablePriority(void) const;
233 
238  void setDefaultQueueGroup(uint8 grp);
239 
241  QueueGroupIterator _getQueueGroupIterator(void);
242  ConstQueueGroupIterator _getQueueGroupIterator(void) const;
243 
247  void setSplitPassesByLightingType(bool split);
248 
252  bool getSplitPassesByLightingType(void) const;
253 
258  void setSplitNoShadowPasses(bool split);
259 
264  bool getSplitNoShadowPasses(void) const;
265 
269  void setShadowCastersCannotBeReceivers(bool ind);
270 
274  bool getShadowCastersCannotBeReceivers(void) const;
275 
282  { mRenderableListener = listener; }
283 
285  { return mRenderableListener; }
286 
289  void merge( const RenderQueue* rhs );
295  void processVisibleObject(MovableObject* mo,
296  Camera* cam,
297  bool onlyShadowCasters,
298  VisibleObjectsBoundsInfo* visibleBounds);
299 
300  };
301 
305 }
306 
307 #include "OgreHeaderSuffix.h"
308 #endif
bool mShadowCastersCannotBeReceivers
unsigned char uint8
Definition: OgrePlatform.h:248
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:85
#define _OgreExport
Definition: OgrePlatform.h:203
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same ti...
ConstMapIterator< RenderQueueGroupMap > ConstQueueGroupIterator
First queue (after backgrounds), used for skyboxes if rendered first.
Use this queue for objects which must be rendered first e.g. backgrounds.
Class representing an approach to rendering this particular Material.
Definition: OgreTechnique.h:53
Abstract class defining a movable object in a scene.
Class to listen in on items being added to the render queue.
Abstract class defining the interface all renderable objects must implement.
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
Use this queue for objects which must be rendered last e.g. overlays.
RenderableListener * getRenderableListener(void) const
uint8 mDefaultQueueGroup
The current default queue group.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
RenderQueueGroupMap mGroups
ushort mDefaultRenderablePriority
The default priority.
unsigned short ushort
Penultimate queue(before overlays), used for skyboxes if rendered last.
RenderQueueGroupID
Enumeration of queue groups, by which the application may group queued renderables so that they are r...
Class to manage the scene object rendering queue.
Concrete IteratorWrapper for const access to the underlying key-value container.
map< uint8, RenderQueueGroup * >::type RenderQueueGroupMap
MapIterator< RenderQueueGroupMap > QueueGroupIterator
Iterator over queue groups.
Final possible render queue, don't exceed this.
The default render queue.
void setRenderableListener(RenderableListener *listener)
Set a renderable listener on the queue.
Structure collecting together information about the visible objects that have been discovered in a sc...
RenderableListener * mRenderableListener