OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreShaderFFPTransform.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
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7 Copyright (c) 2000-2011 Torus Knot Software Ltd
8 Permission is hereby granted, free of charge, to any person obtaining a copy
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27 #ifndef _ShaderFFPTransform_
28 #define _ShaderFFPTransform_
29 
31 #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
33 
34 namespace Ogre {
35 namespace RTShader {
36 
48 class _OgreRTSSExport FFPTransform : public SubRenderState
49 {
50 
51 // Interface.
52 public:
53 
57  virtual const String& getType () const;
58 
62  virtual int getExecutionOrder () const;
63 
67  virtual void copyFrom (const SubRenderState& rhs);
68 
72  virtual bool createCpuSubPrograms (ProgramSet* programSet);
73 
74 
75  static String Type;
76 };
77 
78 
83 class _OgreRTSSExport FFPTransformFactory : public SubRenderStateFactory
84 {
85 public:
86 
90  virtual const String& getType () const;
91 
95  virtual SubRenderState* createInstance (ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass);
96 
100  virtual void writeInstance (MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass);
101 
102 protected:
103 
107  virtual SubRenderState* createInstanceImpl ();
108 
109 
110 
111 };
112 
117 }
118 }
119 
120 #endif
121 #endif
#define _OgreRTSSExport
_StringBase String