OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreShaderGLSLProgramProcessor.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
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7 Copyright (c) 2000-2011 Torus Knot Software Ltd
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27 #ifndef _ShaderGLSLProgramProcessor_
28 #define _ShaderGLSLProgramProcessor_
29 
32 #include "OgreStringVector.h"
33 
34 
35 namespace Ogre {
36 namespace RTShader {
37 
48 {
49 
50 // Interface.
51 public:
52 
57 
59  virtual ~GLSLProgramProcessor ();
60 
62  virtual const String& getTargetLanguage () const { return TargetLanguage; }
63 
67  virtual bool preCreateGpuPrograms (ProgramSet* programSet);
68 
72  virtual bool postCreateGpuPrograms (ProgramSet* programSet);
73 
74 
75 private:
76 
78  void bindTextureSamplers (Program* pCpuProgram, GpuProgramPtr pGpuProgram);
79 
81  void bindSubShaders (Program* program, GpuProgramPtr pGpuProgram);
82 
84 
85  StringVector mLibraryPrograms; // The list of created library shaders.
86 
87 };
88 
89 
93 }
94 }
95 
96 #endif
97 
Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr.
A class that provides extra processing services on CPU based programs.
#define _OgreRTSSExport
GLSL Language program processor class.
vector< String >::type StringVector
A class that represents a shader based program.
_StringBase String
Container class for shader based programs.
virtual const String & getTargetLanguage() const
Return the target language of this processor.