OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreShaderMaterialSerializerListener.h
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1 /*
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27 #ifndef _ShaderMaterialSerializerListener_
28 #define _ShaderMaterialSerializerListener_
29 
31 #include "OgreMaterialSerializer.h"
32 #include "OgreShaderGenerator.h"
33 
34 namespace Ogre {
35 namespace RTShader {
36 
48 {
49 
50 // Interface.
51 public:
52 
56  virtual void materialEventRaised(MaterialSerializer* ser,
57  MaterialSerializer::SerializeEvent event, bool& skip, const Material* mat);
58 
62  virtual void techniqueEventRaised(MaterialSerializer* ser,
63  MaterialSerializer::SerializeEvent event, bool& skip, const Technique* tech);
64 
68  virtual void passEventRaised(MaterialSerializer* ser,
69  MaterialSerializer::SerializeEvent event, bool& skip, const Pass* tech);
70 
71 // Types.
72 protected:
74  typedef SGPassList::iterator SGPassListIterator;
75  typedef SGPassList::const_iterator SGPassListConstIterator;
76 
77 // Protected methods.
78 protected:
82 
84  void createSGPassList (Material* mat, SGPassList& passList);
85 
87  ShaderGenerator::SGPass* getShaderGeneratedPass (const Pass* srcPass);
88 
89 
90 // Attributes.
91 protected:
92  Material* mSourceMaterial; // The current source material that is being written.
93  SGPassList mSGPassList; // List of SGPass instances composing this material.
94 
95 
96 private:
97  friend class ShaderGenerator;
98 };
99 
100 }
101 }
102 
103 #endif
Class that allows listening in on the various stages of material serialization process.
Shader generator pass wrapper class.
Class encapsulates rendering properties of an object.
Definition: OgreMaterial.h:88
Class representing an approach to rendering this particular Material.
Definition: OgreTechnique.h:53
#define _OgreRTSSExport
This class responsible for translating core features of the RT Shader System for Ogre material script...
Class defining a single pass of a Technique (of a Material), i.e.
Definition: OgrePass.h:80
Class for serializing Materials to / from a .material script.
Shader generator system main interface.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...