Class to manage the available shadow textures which may be shared between many SceneManager instances...
ShadowTextureList mNullTextureList
Structure containing the configuration for one shadow texture.
Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr.
ShadowTextureList mTextureList
bool operator==(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
bool operator!=(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator, (ISO C++)