OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreSkeleton.h File Reference
#include "OgrePrerequisites.h"
#include "OgreResource.h"
#include "OgreQuaternion.h"
#include "OgreVector3.h"
#include "OgreIteratorWrappers.h"
#include "OgreStringVector.h"
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Classes

struct  Ogre::LinkedSkeletonAnimationSource
 Link to another skeleton to share animations. More...
 
class  Ogre::Skeleton
 A collection of Bone objects used to animate a skinned mesh. More...
 
class  Ogre::SkeletonPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define OGRE_MAX_NUM_BONES   256
 

Enumerations

enum  Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE, Ogre::ANIMBLEND_CUMULATIVE }