OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreTerrainPaging.h
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1 /*
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4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 
29 #ifndef __Ogre_TerrainPaging_H__
30 #define __Ogre_TerrainPaging_H__
31 
33 #include "OgrePagedWorldSection.h"
34 #include "OgrePageManager.h"
35 
36 
37 
38 namespace Ogre
39 {
40  class PagedWorld;
41  class TerrainGroup;
42  class TerrainPagedWorldSection;
43 
73  {
74  public:
78  TerrainPaging(PageManager* pageMgr);
79  ~TerrainPaging();
80 
105  TerrainPagedWorldSection* createWorldSection(PagedWorld* world, TerrainGroup* terrainGroup,
106  Real loadRadius, Real holdRadius,
107  int32 minX = -10, int32 minY = -10, int32 maxX = 10, int32 maxY = 10,
108  const String& sectionName = StringUtil::BLANK);
109 
110  protected:
112 
114  {
115  public:
116  static const String FACTORY_NAME;
117  const String& getName() const;
118  PagedWorldSection* createInstance(const String& name, PagedWorld* parent, SceneManager* sm);
119  void destroyInstance(PagedWorldSection*);
120 
121  };
122 
124 
125  };
126 
127 
128 
129 
130 
133 }
134 
135 #endif
float Real
Software floating point type.
The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour.
Manages the organisation and rendering of a 'scene' i.e.
This class represents a collection of pages which make up a world.
A factory class for creating types of world section.
A world section which includes paged terrain.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
This class is the 'core' class for paging terrain, that will integrate with the larger paging system ...
static const String BLANK
Constant blank string, useful for returning by ref where local does not exist.
Definition: OgreString.h:180
SectionFactory mSectionFactory
int int32
Definition: OgrePlatform.h:249
_StringBase String
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen...
Helper class to assist you in managing multiple terrain instances that are connected to each other...