Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More...
#include <OgreBspLevel.h>
Classes | |
struct | BspVertex |
Vertex format for fixed geometry. More... | |
struct | VisData |
Internal lookup table to determine visibility between leaves. More... | |
Public Types | |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
BspLevel (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Default constructor - used by BspResourceManager (do not call directly) More... | |
~BspLevel () | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
virtual void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. More... | |
virtual void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. More... | |
virtual void | _fireUnloadingComplete (void) |
Firing of unloading complete event. More... | |
void | _notifyObjectDetached (const MovableObject *mov) |
Internal method, makes sure an object is removed from the leaves when detached from a node. More... | |
void | _notifyObjectMoved (const MovableObject *mov, const Vector3 &pos) |
Ensures that the MovableObject is attached to the right leaves of the BSP tree. More... | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
BspNode * | findLeaf (const Vector3 &point) const |
Walks the entire BSP tree and returns the leaf which contains the given point. More... | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. More... | |
virtual const String & | getGroup (void) |
Gets the group which this resource is a member of. More... | |
virtual ResourceHandle | getHandle (void) const |
BspNode * | getLeafStart (void) |
Gets a pointer to the start of the leaf nodes. More... | |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
virtual const String & | getName (void) const |
Gets resource name. More... | |
int | getNumLeaves (void) const |
Gets the number of leaf nodes. More... | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
const BspNode * | getRootNode (void) |
Returns a pointer to the root node (BspNode) of the BSP tree. More... | |
virtual size_t | getSize (void) const |
Retrieves info about the size of the resource. More... | |
Real | getSkyCurvature (void) const |
Get sky curvature. More... | |
const String & | getSkyMaterialName (void) const |
Get Sky material name. More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
virtual bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. More... | |
bool | isLeafVisible (const BspNode *from, const BspNode *to) const |
Determines if one leaf node is visible from another. More... | |
virtual bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. More... | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? More... | |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. More... | |
virtual bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. More... | |
bool | isSkyEnabled (void) const |
Is sky enabled? More... | |
void | load (DataStreamPtr &stream) |
Load direct from stream. More... | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. More... | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. More... | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
Static Public Member Functions | |
static size_t | calculateLoadingStages (const String &levelName) |
Calculate the number of loading stages required for a given level. More... | |
static size_t | calculateLoadingStages (DataStreamPtr &stream) |
Calculate the number of loading stages required for a given level. More... | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
Protected Types | |
typedef list< Listener * >::type | ListenerList |
typedef map< const MovableObject *, list< BspNode * > ::type >::type | MovableToNodeMap |
typedef map< int, PatchSurface * > ::type | PatchMap |
Protected Member Functions | |
void | buildQuake3Patches (size_t vertOffset, size_t indexOffset) |
size_t | calculateSize (void) const |
bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. More... | |
void | initQuake3Patches (const Quake3Level &q3lvl, VertexDeclaration *decl) |
void | loadEntities (const Quake3Level &q3lvl) |
Internal method for parsing chosen entities. More... | |
void | loadImpl (void) |
Utility class just to enable queueing of patches. More... | |
void | loadQuake3Level (const Quake3Level &q3lvl) |
Internal utility function for loading data from Quake3. More... | |
virtual void | postLoadImpl (void) |
Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded. More... | |
virtual void | postUnloadImpl (void) |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. More... | |
virtual void | preLoadImpl (void) |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. More... | |
virtual void | prepareImpl (void) |
Internal implementation of the meat of the 'prepare' action. More... | |
virtual void | preUnloadImpl (void) |
Internal hook to perform actions before the unload process. More... | |
void | quakeVertexToBspVertex (const bsp_vertex_t *src, BspVertex *dest) |
void | tagNodesWithMovable (BspNode *node, const MovableObject *mov, const Vector3 &pos) |
void | unloadImpl (void) |
virtual void | unprepareImpl (void) |
Internal function for undoing the 'prepare' action. More... | |
Protected Attributes | |
BspNode::Brush * | mBrushes |
Brushes as used for collision, main memory is here. More... | |
ResourceManager * | mCreator |
Creator. More... | |
StaticFaceGroup * | mFaceGroups |
Array of face groups, indexed into by contents of mLeafFaceGroups. More... | |
String | mGroup |
The name of the resource group. More... | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. More... | |
HardwareIndexBufferSharedPtr | mIndexes |
volatile bool | mIsBackgroundLoaded |
Is this resource going to be background loaded? Only applicable for multithreaded. More... | |
bool | mIsManual |
Is this file manually loaded? More... | |
int * | mLeafFaceGroups |
Array of indexes into the mFaceGroups array. More... | |
int | mLeafStart |
ListenerList | mListenerList |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. More... | |
AtomicScalar< LoadingState > | mLoadingState |
Is the resource currently loaded? More... | |
MovableToNodeMap | mMovableToNodeMap |
Map for locating the nodes a movable is currently a member of. More... | |
String | mName |
Unique name of the resource. More... | |
int | mNumBrushes |
int | mNumFaceGroups |
size_t | mNumIndexes |
indexes for the whole level, will be copied to the real indexdata per frame More... | |
int | mNumLeafFaceGroups |
int | mNumLeaves |
int | mNumNodes |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. More... | |
PatchMap | mPatches |
size_t | mPatchIndexCount |
size_t | mPatchVertexCount |
vector< ViewPoint >::type | mPlayerStarts |
Vector of player start points. More... | |
BspNode * | mRootNode |
Pointer to the root node of the BSP tree; This pointer actually has a dual purpose; to avoid allocating lots of small chunks of memory, the BspLevel actually allocates all nodes required through this pointer. More... | |
size_t | mSize |
The size of the resource in bytes. More... | |
Real | mSkyCurvature |
bool | mSkyEnabled |
String | mSkyMaterial |
size_t | mStateCount |
State count, the number of times this resource has changed state. More... | |
VertexData * | mVertexData |
Vertex data holding all the data for the level, but able to render parts of it. More... | |
VisData | mVisData |
Friends | |
class | BspSceneManager |
Holds all the data associated with a Binary Space Parition (BSP) based indoor level.
The data used here is populated by loading level files via the BspLevelManager::load method, although application users are more likely to call SceneManager::setWorldGeometry which will automatically arrange the loading of the level. Note that this assumes that you have asked for an indoor-specialised SceneManager (specify ST_INDOOR when calling Root::getSceneManager).
Ogre currently only supports loading from Quake3 Arena level files, although any source that can be converted into this classes structure could also be used. The Quake3 level load process is in a different class called Quake3Level to keep the specifics separate.
Definition at line 56 of file OgreBspLevel.h.
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protectedinherited |
Definition at line 164 of file OgreResource.h.
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protected |
Definition at line 204 of file OgreBspLevel.h.
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protected |
Definition at line 211 of file OgreBspLevel.h.
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inherited |
Enum identifying the loading state of the resource.
Definition at line 125 of file OgreResource.h.
Ogre::BspLevel::BspLevel | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 |
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) |
Default constructor - used by BspResourceManager (do not call directly)
Ogre::BspLevel::~BspLevel | ( | ) |
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virtualinherited |
Manually mark the state of this resource as having been changed.
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virtualinherited |
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of unloading complete event.
void Ogre::BspLevel::_notifyObjectDetached | ( | const MovableObject * | mov | ) |
Internal method, makes sure an object is removed from the leaves when detached from a node.
void Ogre::BspLevel::_notifyObjectMoved | ( | const MovableObject * | mov, |
const Vector3 & | pos | ||
) |
Ensures that the MovableObject is attached to the right leaves of the BSP tree.
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inlinevirtualinherited |
Notify this resource of it's origin.
Definition at line 420 of file OgreResource.h.
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virtualinherited |
Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protected |
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static |
Calculate the number of loading stages required for a given level.
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static |
Calculate the number of loading stages required for a given level.
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protectedvirtual |
Implements Ogre::Resource.
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virtualinherited |
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
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staticinherited |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
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inlinevirtualinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
Definition at line 301 of file OgreStringInterface.h.
References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().
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inlineprotectedinherited |
Internal method for creating a parameter dictionary for the class, if it does not already exist.
className | the name of the class using the dictionary |
Definition at line 184 of file OgreStringInterface.h.
References OGRE_LOCK_MUTEX.
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virtualinherited |
Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Walks the entire BSP tree and returns the leaf which contains the given point.
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inlinevirtualinherited |
Gets the manager which created this resource.
Definition at line 411 of file OgreResource.h.
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inlinevirtualinherited |
Gets the group which this resource is a member of.
Reimplemented in Ogre::SkeletonInstance.
Definition at line 399 of file OgreResource.h.
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inlinevirtualinherited |
Reimplemented in Ogre::SkeletonInstance.
Definition at line 317 of file OgreResource.h.
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inline |
Gets a pointer to the start of the leaf nodes.
Definition at line 84 of file OgreBspLevel.h.
References mLeafStart, and mRootNode.
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inlinevirtualinherited |
Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 348 of file OgreResource.h.
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inlinevirtualinherited |
Gets resource name.
Reimplemented in Ogre::SkeletonInstance.
Definition at line 312 of file OgreResource.h.
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inline |
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inlinevirtualinherited |
Get the origin of this resource, e.g.
a script file name.
Definition at line 418 of file OgreResource.h.
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inlineinherited |
Retrieves the parameter dictionary for this class.
Definition at line 217 of file OgreStringInterface.h.
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inlineinherited |
Definition at line 222 of file OgreStringInterface.h.
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inlinevirtualinherited |
Generic parameter retrieval method.
name | The name of the parameter to get |
Definition at line 270 of file OgreStringInterface.h.
References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().
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inherited |
Retrieves a list of parameters valid for this object.
const BspNode* Ogre::BspLevel::getRootNode | ( | void | ) |
Returns a pointer to the root node (BspNode) of the BSP tree.
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inlinevirtualinherited |
Retrieves info about the size of the resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 301 of file OgreResource.h.
Real Ogre::BspLevel::getSkyCurvature | ( | void | ) | const |
Get sky curvature.
const String& Ogre::BspLevel::getSkyMaterialName | ( | void | ) | const |
Get Sky material name.
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inlinevirtualinherited |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
Definition at line 429 of file OgreResource.h.
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protected |
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inlinevirtualinherited |
Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 365 of file OgreResource.h.
Determines if one leaf node is visible from another.
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inlinevirtualinherited |
Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 332 of file OgreResource.h.
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inlinevirtualinherited |
Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 341 of file OgreResource.h.
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inlinevirtualinherited |
Is this resource manually loaded?
Definition at line 289 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource has been prepared, false otherwise.
Definition at line 324 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 282 of file OgreResource.h.
bool Ogre::BspLevel::isSkyEnabled | ( | void | ) | const |
Is sky enabled?
void Ogre::BspLevel::load | ( | DataStreamPtr & | stream | ) |
Load direct from stream.
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virtualinherited |
Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protected |
Internal method for parsing chosen entities.
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protectedvirtual |
Utility class just to enable queueing of patches.
Implements Ogre::Resource.
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protected |
Internal utility function for loading data from Quake3.
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inlineinherited |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
Reimplemented in Ogre::Mesh, and Ogre::D3D9Texture.
Definition at line 189 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 199 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 182 of file OgreResource.h.
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virtualinherited |
Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
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inlineprotectedvirtualinherited |
Internal implementation of the meat of the 'prepare' action.
Reimplemented in Ogre::Mesh, Ogre::D3D9Texture, Ogre::Material, Ogre::PatchMesh, Ogre::GLTexture, and Ogre::GLESTexture.
Definition at line 203 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions before the unload process.
Definition at line 194 of file OgreResource.h.
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protected |
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virtualinherited |
Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 375 of file OgreResource.h.
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virtualinherited |
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
Referenced by Ogre::StringInterface::copyParametersTo().
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virtualinherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
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protected |
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virtualinherited |
'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram.
Referenced by Ogre::Material::touch().
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virtualinherited |
Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtual |
Implements Ogre::Resource.
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inlineprotectedvirtualinherited |
Internal function for undoing the 'prepare' action.
Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.
Reimplemented in Ogre::Mesh, Ogre::D3D9Texture, Ogre::Material, Ogre::GLTexture, and Ogre::GLESTexture.
Definition at line 208 of file OgreResource.h.
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friend |
Definition at line 58 of file OgreBspLevel.h.
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protected |
Brushes as used for collision, main memory is here.
Definition at line 169 of file OgreBspLevel.h.
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protectedinherited |
Creator.
Definition at line 142 of file OgreResource.h.
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protected |
Array of face groups, indexed into by contents of mLeafFaceGroups.
Definition at line 153 of file OgreBspLevel.h.
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protectedinherited |
The name of the resource group.
Definition at line 146 of file OgreResource.h.
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protectedinherited |
Numeric handle for more efficient look up than name.
Definition at line 148 of file OgreResource.h.
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Definition at line 166 of file OgreBspLevel.h.
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protectedinherited |
Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 152 of file OgreResource.h.
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protectedinherited |
Is this file manually loaded?
Definition at line 156 of file OgreResource.h.
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protected |
Array of indexes into the mFaceGroups array.
This buffer is organised by leaf node so leaves can just use contiguous chunks of it and get repointed to the actual entries in mFaceGroups.
Definition at line 149 of file OgreBspLevel.h.
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protected |
Definition at line 121 of file OgreBspLevel.h.
Referenced by getLeafStart().
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protectedinherited |
Definition at line 165 of file OgreResource.h.
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protectedinherited |
Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 160 of file OgreResource.h.
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protectedinherited |
Is the resource currently loaded?
Definition at line 150 of file OgreResource.h.
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protected |
Map for locating the nodes a movable is currently a member of.
Definition at line 206 of file OgreBspLevel.h.
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protectedinherited |
Unique name of the resource.
Definition at line 144 of file OgreResource.h.
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Definition at line 120 of file OgreBspLevel.h.
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protected |
Definition at line 154 of file OgreBspLevel.h.
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protected |
indexes for the whole level, will be copied to the real indexdata per frame
Definition at line 164 of file OgreBspLevel.h.
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protected |
Definition at line 150 of file OgreBspLevel.h.
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protected |
Definition at line 119 of file OgreBspLevel.h.
Referenced by getNumLeaves().
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Definition at line 118 of file OgreBspLevel.h.
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protectedinherited |
Origin of this resource (e.g. script name) - optional.
Definition at line 158 of file OgreResource.h.
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Definition at line 212 of file OgreBspLevel.h.
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Definition at line 216 of file OgreBspLevel.h.
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Definition at line 214 of file OgreBspLevel.h.
Vector of player start points.
Definition at line 172 of file OgreBspLevel.h.
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protected |
Pointer to the root node of the BSP tree; This pointer actually has a dual purpose; to avoid allocating lots of small chunks of memory, the BspLevel actually allocates all nodes required through this pointer.
So this pointer is the handle for the allocation of memory for all nodes. It also happens to point to the root node, since the first one in the memory chunk is the root node.
Definition at line 117 of file OgreBspLevel.h.
Referenced by getLeafStart().
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protectedinherited |
The size of the resource in bytes.
Definition at line 154 of file OgreResource.h.
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Definition at line 222 of file OgreBspLevel.h.
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protected |
Definition at line 218 of file OgreBspLevel.h.
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Definition at line 220 of file OgreBspLevel.h.
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protectedinherited |
State count, the number of times this resource has changed state.
Definition at line 162 of file OgreResource.h.
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protected |
Vertex data holding all the data for the level, but able to render parts of it.
Definition at line 144 of file OgreBspLevel.h.
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protected |
Definition at line 198 of file OgreBspLevel.h.