Factory class for D3D11 HLSL programs.
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#include <OgreD3D11HLSLProgramFactory.h>
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| D3D11HLSLProgramFactory (D3D11Device &device) |
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| ~D3D11HLSLProgramFactory () |
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HighLevelGpuProgram * | create (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) |
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void | destroy (HighLevelGpuProgram *prog) |
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const String & | getLanguage (void) const |
| Get the name of the language this factory creates programs for. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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Factory class for D3D11 HLSL programs.
Definition at line 37 of file OgreD3D11HLSLProgramFactory.h.
Ogre::D3D11HLSLProgramFactory::D3D11HLSLProgramFactory |
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D3D11Device & |
device | ) |
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Ogre::D3D11HLSLProgramFactory::~D3D11HLSLProgramFactory |
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const String& Ogre::D3D11HLSLProgramFactory::getLanguage |
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void |
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const |
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virtual |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
String Ogre::D3D11HLSLProgramFactory::sLanguageName |
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staticprotected |
The documentation for this class was generated from the following file: