High level interface of Direct3D9 Device. More...
#include <OgreD3D9Device.h>
Classes | |
struct | RenderWindowResources |
Public Member Functions | |
D3D9Device (D3D9DeviceManager *deviceManager, UINT adapterNumber, HMONITOR hMonitor, D3DDEVTYPE devType, DWORD behaviorFlags) | |
~D3D9Device () | |
bool | acquire () |
void | attachRenderWindow (D3D9RenderWindow *renderWindow) |
void | clearDeviceStreams () |
void | copyContentsToMemory (D3D9RenderWindow *window, const PixelBox &dst, RenderTarget::FrameBuffer buffer) |
void | destroy () |
void | detachRenderWindow (D3D9RenderWindow *renderWindow) |
UINT | getAdapterNumber () const |
IDirect3DSurface9 * | getBackBuffer (D3D9RenderWindow *renderWindow) |
D3DFORMAT | getBackBufferFormat () const |
IDirect3DDevice9 * | getD3D9Device () |
const D3DCAPS9 & | getD3D9DeviceCaps () const |
IDirect3DSurface9 * | getDepthBuffer (D3D9RenderWindow *renderWindow) |
D3DDEVTYPE | getDeviceType () const |
uint | getLastPresentFrame () const |
D3D9RenderWindow * | getRenderWindow (uint index) |
uint | getRenderWindowCount () const |
void | invalidate (D3D9RenderWindow *renderWindow) |
bool | isAutoDepthStencil () const |
bool | isDeviceLost () |
bool | isMultihead () const |
void | present (D3D9RenderWindow *renderWindow) |
void | release () |
void | setAdapterOrdinalIndex (D3D9RenderWindow *renderWindow, uint adapterOrdinalInGroupIndex) |
bool | validate (D3D9RenderWindow *renderWindow) |
Protected Types | |
typedef RenderWindowToResorucesMap::iterator | RenderWindowToResorucesIterator |
typedef map< D3D9RenderWindow *, RenderWindowResources * > ::type | RenderWindowToResorucesMap |
Protected Member Functions | |
bool | acquire (D3D9RenderWindow *renderWindow) |
void | acquireRenderWindowResources (RenderWindowToResorucesIterator it) |
void | createD3D9Device () |
D3D9RenderWindow * | getPrimaryWindow () |
RenderWindowToResorucesIterator | getRenderWindowIterator (D3D9RenderWindow *renderWindow) |
bool | isSwapChainWindow (D3D9RenderWindow *renderWindow) |
void | notifyDeviceLost () |
void | releaseD3D9Device () |
void | releaseRenderWindowResources (RenderWindowResources *renderWindowResources) |
bool | reset () |
void | setSharedWindowHandle (HWND hSharedHWND) |
void | setupDeviceStates () |
void | updatePresentationParameters () |
void | updateRenderWindowsIndices () |
void | validateBackBufferSize (D3D9RenderWindow *renderWindow) |
bool | validateDeviceState (D3D9RenderWindow *renderWindow) |
bool | validateDisplayMonitor (D3D9RenderWindow *renderWindow) |
void | validateFocusWindow () |
Protected Attributes | |
UINT | mAdapterNumber |
DWORD | mBehaviorFlags |
D3DDEVICE_CREATION_PARAMETERS | mCreationParams |
D3DCAPS9 | mD3D9DeviceCaps |
bool | mD3D9DeviceCapsValid |
bool | mDeviceLost |
D3DDEVTYPE | mDeviceType |
HWND | mFocusWindow |
uint | mLastPresentFrame |
RenderWindowToResorucesMap | mMapRenderWindowToResoruces |
HMONITOR | mMonitor |
IDirect3DDevice9 * | mpDevice |
D3D9DeviceManager * | mpDeviceManager |
D3DPRESENT_PARAMETERS * | mPresentationParams |
UINT | mPresentationParamsCount |
Static Protected Attributes | |
static HWND | msSharedFocusWindow |
Friends | |
class | D3D9DeviceManager |
class | D3D9RenderSystem |
High level interface of Direct3D9 Device.
Provide useful methods for device handling.
Definition at line 42 of file OgreD3D9Device.h.
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Definition at line 119 of file OgreD3D9Device.h.
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Definition at line 118 of file OgreD3D9Device.h.
Ogre::D3D9Device::D3D9Device | ( | D3D9DeviceManager * | deviceManager, |
UINT | adapterNumber, | ||
HMONITOR | hMonitor, | ||
D3DDEVTYPE | devType, | ||
DWORD | behaviorFlags | ||
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Ogre::D3D9Device::~D3D9Device | ( | ) |
bool Ogre::D3D9Device::acquire | ( | ) |
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void Ogre::D3D9Device::attachRenderWindow | ( | D3D9RenderWindow * | renderWindow | ) |
void Ogre::D3D9Device::clearDeviceStreams | ( | ) |
void Ogre::D3D9Device::copyContentsToMemory | ( | D3D9RenderWindow * | window, |
const PixelBox & | dst, | ||
RenderTarget::FrameBuffer | buffer | ||
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void Ogre::D3D9Device::destroy | ( | ) |
void Ogre::D3D9Device::detachRenderWindow | ( | D3D9RenderWindow * | renderWindow | ) |
UINT Ogre::D3D9Device::getAdapterNumber | ( | ) | const |
IDirect3DSurface9* Ogre::D3D9Device::getBackBuffer | ( | D3D9RenderWindow * | renderWindow | ) |
D3DFORMAT Ogre::D3D9Device::getBackBufferFormat | ( | ) | const |
IDirect3DDevice9* Ogre::D3D9Device::getD3D9Device | ( | ) |
const D3DCAPS9& Ogre::D3D9Device::getD3D9DeviceCaps | ( | ) | const |
IDirect3DSurface9* Ogre::D3D9Device::getDepthBuffer | ( | D3D9RenderWindow * | renderWindow | ) |
D3DDEVTYPE Ogre::D3D9Device::getDeviceType | ( | ) | const |
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Definition at line 76 of file OgreD3D9Device.h.
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D3D9RenderWindow* Ogre::D3D9Device::getRenderWindow | ( | uint | index | ) |
uint Ogre::D3D9Device::getRenderWindowCount | ( | ) | const |
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void Ogre::D3D9Device::invalidate | ( | D3D9RenderWindow * | renderWindow | ) |
bool Ogre::D3D9Device::isAutoDepthStencil | ( | ) | const |
bool Ogre::D3D9Device::isDeviceLost | ( | ) |
bool Ogre::D3D9Device::isMultihead | ( | ) | const |
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void Ogre::D3D9Device::present | ( | D3D9RenderWindow * | renderWindow | ) |
void Ogre::D3D9Device::release | ( | ) |
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void Ogre::D3D9Device::setAdapterOrdinalIndex | ( | D3D9RenderWindow * | renderWindow, |
uint | adapterOrdinalInGroupIndex | ||
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bool Ogre::D3D9Device::validate | ( | D3D9RenderWindow * | renderWindow | ) |
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Definition at line 148 of file OgreD3D9Device.h.
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Definition at line 149 of file OgreD3D9Device.h.
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Definition at line 93 of file OgreD3D9Device.h.
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Definition at line 98 of file OgreD3D9Device.h.
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Definition at line 104 of file OgreD3D9Device.h.
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Definition at line 102 of file OgreD3D9Device.h.
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Definition at line 103 of file OgreD3D9Device.h.
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Definition at line 106 of file OgreD3D9Device.h.
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Definition at line 95 of file OgreD3D9Device.h.
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Definition at line 97 of file OgreD3D9Device.h.
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Definition at line 105 of file OgreD3D9Device.h.
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Definition at line 121 of file OgreD3D9Device.h.
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Definition at line 94 of file OgreD3D9Device.h.
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Definition at line 92 of file OgreD3D9Device.h.
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Definition at line 91 of file OgreD3D9Device.h.
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Definition at line 99 of file OgreD3D9Device.h.
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Definition at line 101 of file OgreD3D9Device.h.
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Definition at line 96 of file OgreD3D9Device.h.