Class defining a fixed function state. More...
#include <OgreFixedFuncState.h>
Public Member Functions | |
FixedFuncState () | |
Default constructor. More... | |
FixedFuncState () | |
Default constructor. More... | |
~FixedFuncState () | |
~FixedFuncState () | |
GeneralFixedFuncState & | getGeneralFixedFuncState () |
GeneralFixedFuncState & | getGeneralFixedFuncState () |
const TextureLayerStateList & | getTextureLayerStateList () const |
const TextureLayerStateList & | getTextureLayerStateList () const |
const bool | operator< (const FixedFuncState &other) const |
const bool | operator< (const FixedFuncState &other) const |
void | setTextureLayerStateList (const TextureLayerStateList &val) |
void | setTextureLayerStateList (const TextureLayerStateList &val) |
Protected Attributes | |
GeneralFixedFuncState | mGeneralFixedFuncState |
TextureLayerStateList | mTextureLayerStateList |
Storage of texture layer states. More... | |
Class defining a fixed function state.
Definition at line 233 of file Direct3D10/include/OgreFixedFuncState.h.
Ogre::FixedFuncState::FixedFuncState | ( | ) |
Default constructor.
Ogre::FixedFuncState::~FixedFuncState | ( | ) |
Ogre::FixedFuncState::FixedFuncState | ( | ) |
Default constructor.
Ogre::FixedFuncState::~FixedFuncState | ( | ) |
GeneralFixedFuncState& Ogre::FixedFuncState::getGeneralFixedFuncState | ( | ) |
GeneralFixedFuncState& Ogre::FixedFuncState::getGeneralFixedFuncState | ( | ) |
const TextureLayerStateList& Ogre::FixedFuncState::getTextureLayerStateList | ( | ) | const |
const TextureLayerStateList& Ogre::FixedFuncState::getTextureLayerStateList | ( | ) | const |
const bool Ogre::FixedFuncState::operator< | ( | const FixedFuncState & | other | ) | const |
const bool Ogre::FixedFuncState::operator< | ( | const FixedFuncState & | other | ) | const |
void Ogre::FixedFuncState::setTextureLayerStateList | ( | const TextureLayerStateList & | val | ) |
void Ogre::FixedFuncState::setTextureLayerStateList | ( | const TextureLayerStateList & | val | ) |
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protected |
Definition at line 237 of file Direct3D10/include/OgreFixedFuncState.h.
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protected |
Storage of texture layer states.
Definition at line 240 of file Direct3D10/include/OgreFixedFuncState.h.