Predefined controller value for getting the latest frame time.
More...
#include <OgrePredefinedControllers.h>
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| FrameTimeControllerValue () |
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bool | frameEnded (const FrameEvent &evt) |
| Called just after a frame has been rendered. More...
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virtual bool | frameRenderingQueued (const FrameEvent &evt) |
| Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over. More...
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bool | frameStarted (const FrameEvent &evt) |
| Called when a frame is about to begin rendering. More...
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Real | getElapsedTime (void) const |
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Real | getFrameDelay (void) const |
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Real | getTimeFactor (void) const |
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Real | getValue (void) const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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void | setElapsedTime (Real elapsedTime) |
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void | setFrameDelay (Real fd) |
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void | setTimeFactor (Real tf) |
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void | setValue (Real value) |
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Predefined controller value for getting the latest frame time.
Definition at line 51 of file OgrePredefinedControllers.h.
Ogre::FrameTimeControllerValue::FrameTimeControllerValue |
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bool Ogre::FrameTimeControllerValue::frameEnded |
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const FrameEvent & |
evt | ) |
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Called just after a frame has been rendered.
- Returns
- True to continue with the next frame, false to drop out of the rendering loop.
Reimplemented from Ogre::FrameListener.
virtual bool Ogre::FrameListener::frameRenderingQueued |
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const FrameEvent & |
evt | ) |
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inlinevirtualinherited |
Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over.
- Returns
- True to continue rendering, false to drop out of the rendering loop.
Definition at line 119 of file OgreFrameListener.h.
bool Ogre::FrameTimeControllerValue::frameStarted |
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const FrameEvent & |
evt | ) |
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virtual |
Called when a frame is about to begin rendering.
- Returns
- True to go ahead, false to abort rendering and drop out of the rendering loop.
Reimplemented from Ogre::FrameListener.
Real Ogre::FrameTimeControllerValue::getElapsedTime |
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void |
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const |
Real Ogre::FrameTimeControllerValue::getFrameDelay |
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void |
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const |
Real Ogre::FrameTimeControllerValue::getTimeFactor |
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void |
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const |
Real Ogre::FrameTimeControllerValue::getValue |
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void |
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const |
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virtual |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
void Ogre::FrameTimeControllerValue::setElapsedTime |
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Real |
elapsedTime | ) |
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void Ogre::FrameTimeControllerValue::setFrameDelay |
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Real |
fd | ) |
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void Ogre::FrameTimeControllerValue::setTimeFactor |
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Real |
tf | ) |
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void Ogre::FrameTimeControllerValue::setValue |
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Real |
value | ) |
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virtual |
Real Ogre::FrameTimeControllerValue::mElapsedTime |
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protected |
Real Ogre::FrameTimeControllerValue::mFrameDelay |
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protected |
Real Ogre::FrameTimeControllerValue::mFrameTime |
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protected |
Real Ogre::FrameTimeControllerValue::mTimeFactor |
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protected |
The documentation for this class was generated from the following file: