#include <OgreGLTexture.h>
Public Types | |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
GLTexture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GLSupport &support) | |
virtual | ~GLTexture () |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
virtual void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. More... | |
virtual void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. More... | |
virtual void | _fireUnloadingComplete (void) |
Firing of unloading complete event. More... | |
virtual void | _loadImages (const ConstImagePtrList &images) |
Internal method to load the texture from a set of images. More... | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
virtual void | convertToImage (Image &destImage, bool includeMipMaps=false) |
Populate an Image with the contents of this texture. More... | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
virtual void | copyToTexture (TexturePtr &target) |
Copies (and maybe scales to fit) the contents of this texture to another texture. More... | |
virtual void | createInternalResources (void) |
Creates the internal texture resources for this texture. More... | |
void | createRenderTexture () |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
virtual void | freeInternalResources (void) |
Frees internal texture resources for this texture. More... | |
HardwarePixelBufferSharedPtr | getBuffer (size_t face, size_t mipmap) |
Return hardware pixel buffer for a surface. More... | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. More... | |
void | getCustomAttribute (const String &name, void *pData) |
Retrieve a platform or API-specific piece of information from this texture. More... | |
virtual size_t | getDepth (void) const |
Returns the depth of the texture (only applicable for 3D textures). More... | |
virtual ushort | getDesiredFloatBitDepth (void) const |
gets desired bit depth for float pixel format textures. More... | |
virtual PixelFormat | getDesiredFormat (void) const |
Returns the desired pixel format for the texture surface. More... | |
virtual ushort | getDesiredIntegerBitDepth (void) const |
gets desired bit depth for integer pixel format textures. More... | |
virtual PixelFormat | getFormat () const |
Returns the pixel format for the texture surface. More... | |
virtual uint | getFSAA () const |
Get the level of multisample AA to be used if this texture is a rendertarget. More... | |
virtual const String & | getFSAAHint () const |
Get the multisample AA hint if this texture is a rendertarget. More... | |
virtual float | getGamma (void) const |
Returns the gamma adjustment factor applied to this texture on loading. More... | |
GLuint | getGLID () const |
GLenum | getGLTextureTarget (void) const |
virtual const String & | getGroup (void) |
Gets the group which this resource is a member of. More... | |
virtual ResourceHandle | getHandle (void) const |
virtual size_t | getHeight (void) const |
Returns the height of the texture. More... | |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
virtual bool | getMipmapsHardwareGenerated (void) const |
Are mipmaps hardware generated? More... | |
virtual const String & | getName (void) const |
Gets resource name. More... | |
virtual size_t | getNumFaces () const |
Return the number of faces this texture has. More... | |
virtual size_t | getNumMipmaps (void) const |
Gets the number of mipmaps to be used for this texture. More... | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
virtual size_t | getSize (void) const |
Retrieves info about the size of the resource. More... | |
virtual size_t | getSrcDepth (void) const |
Returns the original depth of the input texture (only applicable for 3D textures). More... | |
virtual PixelFormat | getSrcFormat (void) const |
Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format convertion). More... | |
virtual size_t | getSrcHeight (void) const |
Returns the height of the original input texture (may differ due to hardware requirements). More... | |
virtual size_t | getSrcWidth (void) const |
Returns the width of the original input texture (may differ due to hardware requirements). More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
virtual TextureType | getTextureType (void) const |
Gets the type of texture. More... | |
virtual bool | getTreatLuminanceAsAlpha (void) const |
Gets whether luminace pixel format will treated as alpha format when load this texture. More... | |
virtual int | getUsage () const |
Returns the TextureUsage indentifier for this Texture. More... | |
virtual size_t | getWidth (void) const |
Returns the width of the texture. More... | |
virtual bool | hasAlpha (void) const |
Returns true if the texture has an alpha layer. More... | |
virtual bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. More... | |
virtual bool | isHardwareGammaEnabled () const |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. More... | |
virtual bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. More... | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? More... | |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. More... | |
virtual bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. More... | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
virtual void | loadImage (const Image &img) |
Loads the data from an image. More... | |
virtual void | loadRawData (DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat eFormat) |
Loads the data from a raw stream. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. More... | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
virtual void | setDepth (size_t d) |
Set the depth of the texture (only applicable for 3D textures); ; can only do this before load();. More... | |
virtual void | setDesiredBitDepths (ushort integerBits, ushort floatBits) |
Sets desired bit depth for integer and float pixel format. More... | |
virtual void | setDesiredFloatBitDepth (ushort bits) |
Sets desired bit depth for float pixel format textures. More... | |
virtual void | setDesiredIntegerBitDepth (ushort bits) |
Sets desired bit depth for integer pixel format textures. More... | |
virtual void | setFormat (PixelFormat pf) |
Sets the pixel format for the texture surface; can only be set before load(). More... | |
virtual void | setFSAA (uint fsaa, const String &fsaaHint) |
Set the level of multisample AA to be used if this texture is a rendertarget. More... | |
virtual void | setGamma (float g) |
Sets the gamma adjustment factor applied to this texture on loading the data. More... | |
virtual void | setHardwareGammaEnabled (bool enabled) |
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. More... | |
virtual void | setHeight (size_t h) |
Set the height of the texture; can only do this before load();. More... | |
virtual void | setNumMipmaps (size_t num) |
Sets the number of mipmaps to be used for this texture. More... | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
virtual void | setTextureType (TextureType ttype) |
Sets the type of texture; can only be changed before load() More... | |
virtual void | setTreatLuminanceAsAlpha (bool asAlpha) |
Sets whether luminace pixel format will treated as alpha format when load this texture. More... | |
virtual void | setUsage (int u) |
Sets the TextureUsage indentifier for this Texture; only useful before load() More... | |
virtual void | setWidth (size_t w) |
Set the width of the texture; can only do this before load();. More... | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. More... | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
Protected Types | |
typedef list< Listener * >::type | ListenerList |
typedef SharedPtr< vector < Image >::type > | LoadedImages |
Used to hold images between calls to prepare and load. More... | |
Protected Member Functions | |
void | _createSurfaceList () |
internal method, create GLHardwarePixelBuffers for every face and mipmap level. More... | |
size_t | calculateSize (void) const |
Calculate the size of a resource; this will only be called after 'load'. More... | |
void | createInternalResourcesImpl (void) |
Implementation of creating internal texture resources. More... | |
bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. More... | |
void | freeInternalResourcesImpl (void) |
String | getSourceFileType () const |
Identify the source file type as a string, either from the extension or from a magic number. More... | |
void | loadImpl (void) |
Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader. More... | |
virtual void | postLoadImpl (void) |
Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded. More... | |
virtual void | postUnloadImpl (void) |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. More... | |
virtual void | preLoadImpl (void) |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. More... | |
void | prepareImpl (void) |
Internal implementation of the meat of the 'prepare' action. More... | |
virtual void | preUnloadImpl (void) |
Internal hook to perform actions before the unload process. More... | |
void | unloadImpl (void) |
Default implementation of unload which calls freeInternalResources. More... | |
void | unprepareImpl (void) |
Internal function for undoing the 'prepare' action. More... | |
Protected Attributes | |
ResourceManager * | mCreator |
Creator. More... | |
size_t | mDepth |
unsigned short | mDesiredFloatBitDepth |
PixelFormat | mDesiredFormat |
unsigned short | mDesiredIntegerBitDepth |
PixelFormat | mFormat |
uint | mFSAA |
String | mFSAAHint |
float | mGamma |
String | mGroup |
The name of the resource group. More... | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. More... | |
size_t | mHeight |
bool | mHwGamma |
bool | mInternalResourcesCreated |
volatile bool | mIsBackgroundLoaded |
Is this resource going to be background loaded? Only applicable for multithreaded. More... | |
bool | mIsManual |
Is this file manually loaded? More... | |
ListenerList | mListenerList |
LoadedImages | mLoadedImages |
Vector of images that were pulled from disk by prepareLoad but have yet to be pushed into texture memory by loadImpl. More... | |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. More... | |
AtomicScalar< LoadingState > | mLoadingState |
Is the resource currently loaded? More... | |
bool | mMipmapsHardwareGenerated |
String | mName |
Unique name of the resource. More... | |
size_t | mNumMipmaps |
size_t | mNumRequestedMipmaps |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. More... | |
size_t | mSize |
The size of the resource in bytes. More... | |
size_t | mSrcDepth |
PixelFormat | mSrcFormat |
size_t | mSrcHeight |
size_t | mSrcWidth |
size_t | mStateCount |
State count, the number of times this resource has changed state. More... | |
TextureType | mTextureType |
bool | mTreatLuminanceAsAlpha |
int | mUsage |
size_t | mWidth |
Private Types | |
typedef vector < HardwarePixelBufferSharedPtr > ::type | SurfaceList |
Vector of pointers to subsurfaces. More... | |
Private Attributes | |
GLSupport & | mGLSupport |
SurfaceList | mSurfaceList |
GLuint | mTextureID |
Definition at line 41 of file OgreGLTexture.h.
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protectedinherited |
Definition at line 164 of file OgreResource.h.
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protected |
Used to hold images between calls to prepare and load.
Definition at line 86 of file OgreGLTexture.h.
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private |
Vector of pointers to subsurfaces.
Definition at line 100 of file OgreGLTexture.h.
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inherited |
Enum identifying the loading state of the resource.
Definition at line 125 of file OgreResource.h.
Ogre::GLTexture::GLTexture | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual, | ||
ManualResourceLoader * | loader, | ||
GLSupport & | support | ||
) |
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virtual |
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protected |
internal method, create GLHardwarePixelBuffers for every face and mipmap level.
This method must be called after the GL texture object was created, the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to actually allocate the buffer
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virtualinherited |
Manually mark the state of this resource as having been changed.
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virtualinherited |
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of unloading complete event.
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virtualinherited |
Internal method to load the texture from a set of images.
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inlinevirtualinherited |
Notify this resource of it's origin.
Definition at line 420 of file OgreResource.h.
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virtualinherited |
Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtualinherited |
Calculate the size of a resource; this will only be called after 'load'.
Implements Ogre::Resource.
Reimplemented in Ogre::D3D9Texture.
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virtualinherited |
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
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staticinherited |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
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virtualinherited |
Populate an Image with the contents of this texture.
destImage | The target image (contents will be overwritten) |
includeMipMaps | Whether to embed mipmaps in the image |
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inlinevirtualinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
Definition at line 301 of file OgreStringInterface.h.
References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().
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virtualinherited |
Copies (and maybe scales to fit) the contents of this texture to another texture.
Reimplemented in Ogre::D3D9Texture, Ogre::D3D10Texture, and Ogre::D3D11Texture.
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virtualinherited |
Creates the internal texture resources for this texture.
Reimplemented in Ogre::D3D9Texture.
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protectedvirtual |
Implementation of creating internal texture resources.
Implements Ogre::Texture.
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inlineprotectedinherited |
Internal method for creating a parameter dictionary for the class, if it does not already exist.
className | the name of the class using the dictionary |
Definition at line 184 of file OgreStringInterface.h.
References OGRE_LOCK_MUTEX.
void Ogre::GLTexture::createRenderTexture | ( | ) |
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virtualinherited |
Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Frees internal texture resources for this texture.
Reimplemented in Ogre::D3D9Texture.
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protectedvirtual |
Implements Ogre::Texture.
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virtual |
Return hardware pixel buffer for a surface.
This buffer can then be used to copy data from and to a particular level of the texture.
face | Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |
mipmap | Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest. |
Implements Ogre::Texture.
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inlinevirtualinherited |
Gets the manager which created this resource.
Definition at line 411 of file OgreResource.h.
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virtual |
Retrieve a platform or API-specific piece of information from this texture.
This method of retrieving information should only be used if you know what you're doing.
name | The name of the attribute to retrieve |
pData | Pointer to memory matching the type of data you want to retrieve. |
Reimplemented from Ogre::Texture.
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inlinevirtualinherited |
Returns the depth of the texture (only applicable for 3D textures).
Definition at line 198 of file OgreTexture.h.
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virtualinherited |
gets desired bit depth for float pixel format textures.
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inlinevirtualinherited |
Returns the desired pixel format for the texture surface.
Definition at line 297 of file OgreTexture.h.
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virtualinherited |
gets desired bit depth for integer pixel format textures.
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inlinevirtualinherited |
Returns the pixel format for the texture surface.
Definition at line 291 of file OgreTexture.h.
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inlinevirtualinherited |
Get the level of multisample AA to be used if this texture is a rendertarget.
Definition at line 182 of file OgreTexture.h.
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inlinevirtualinherited |
Get the multisample AA hint if this texture is a rendertarget.
Definition at line 186 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the gamma adjustment factor applied to this texture on loading.
Definition at line 133 of file OgreTexture.h.
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inline |
Definition at line 59 of file OgreGLTexture.h.
GLenum Ogre::GLTexture::getGLTextureTarget | ( | void | ) | const |
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inlinevirtualinherited |
Gets the group which this resource is a member of.
Reimplemented in Ogre::SkeletonInstance.
Definition at line 399 of file OgreResource.h.
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inlinevirtualinherited |
Reimplemented in Ogre::SkeletonInstance.
Definition at line 317 of file OgreResource.h.
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inlinevirtualinherited |
Returns the height of the texture.
Definition at line 190 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 348 of file OgreResource.h.
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inlinevirtualinherited |
Are mipmaps hardware generated?
Definition at line 129 of file OgreTexture.h.
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inlinevirtualinherited |
Gets resource name.
Reimplemented in Ogre::SkeletonInstance.
Definition at line 312 of file OgreResource.h.
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virtualinherited |
Return the number of faces this texture has.
This will be 6 for a cubemap texture and 1 for a 1D, 2D or 3D one.
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inlinevirtualinherited |
Gets the number of mipmaps to be used for this texture.
Definition at line 117 of file OgreTexture.h.
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inlinevirtualinherited |
Get the origin of this resource, e.g.
a script file name.
Definition at line 418 of file OgreResource.h.
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inlineinherited |
Retrieves the parameter dictionary for this class.
Definition at line 217 of file OgreStringInterface.h.
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inlineinherited |
Definition at line 222 of file OgreStringInterface.h.
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inlinevirtualinherited |
Generic parameter retrieval method.
name | The name of the parameter to get |
Definition at line 270 of file OgreStringInterface.h.
References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().
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inherited |
Retrieves a list of parameters valid for this object.
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inlinevirtualinherited |
Retrieves info about the size of the resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 301 of file OgreResource.h.
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protectedinherited |
Identify the source file type as a string, either from the extension or from a magic number.
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inlinevirtualinherited |
Returns the original depth of the input texture (only applicable for 3D textures).
Definition at line 210 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format convertion).
Definition at line 305 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the height of the original input texture (may differ due to hardware requirements).
Definition at line 202 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the width of the original input texture (may differ due to hardware requirements).
Definition at line 206 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
Definition at line 429 of file OgreResource.h.
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inlinevirtualinherited |
Gets the type of texture.
Definition at line 113 of file OgreTexture.h.
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virtualinherited |
Gets whether luminace pixel format will treated as alpha format when load this texture.
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inlinevirtualinherited |
Returns the TextureUsage indentifier for this Texture.
Definition at line 227 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the width of the texture.
Definition at line 194 of file OgreTexture.h.
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virtualinherited |
Returns true if the texture has an alpha layer.
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inlinevirtualinherited |
Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 365 of file OgreResource.h.
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inlinevirtualinherited |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
Definition at line 168 of file OgreTexture.h.
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inlinevirtualinherited |
Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 332 of file OgreResource.h.
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inlinevirtualinherited |
Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 341 of file OgreResource.h.
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inlinevirtualinherited |
Is this resource manually loaded?
Definition at line 289 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource has been prepared, false otherwise.
Definition at line 324 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 282 of file OgreResource.h.
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virtualinherited |
Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Loads the data from an image.
Reimplemented in Ogre::D3D10Texture, and Ogre::D3D11Texture.
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protectedvirtual |
Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.
Implements Ogre::Resource.
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virtualinherited |
Loads the data from a raw stream.
stream | Data stream containing the raw pixel data |
uWidth | Width of the image |
uHeight | Height of the image |
eFormat | The format of the pixel data |
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inlineinherited |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
Reimplemented in Ogre::Mesh, and Ogre::D3D9Texture.
Definition at line 189 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 199 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 182 of file OgreResource.h.
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virtualinherited |
Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
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protectedvirtual |
Internal implementation of the meat of the 'prepare' action.
Reimplemented from Ogre::Resource.
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inlineprotectedvirtualinherited |
Internal hook to perform actions before the unload process.
Definition at line 194 of file OgreResource.h.
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virtualinherited |
Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 375 of file OgreResource.h.
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inlinevirtualinherited |
Set the depth of the texture (only applicable for 3D textures); ; can only do this before load();.
Definition at line 223 of file OgreTexture.h.
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virtualinherited |
Sets desired bit depth for integer and float pixel format.
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virtualinherited |
Sets desired bit depth for float pixel format textures.
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virtualinherited |
Sets desired bit depth for integer pixel format textures.
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virtualinherited |
Sets the pixel format for the texture surface; can only be set before load().
Set the level of multisample AA to be used if this texture is a rendertarget.
fsaa | The number of samples |
fsaaHint | Any hinting text ( |
Definition at line 177 of file OgreTexture.h.
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inlinevirtualinherited |
Sets the gamma adjustment factor applied to this texture on loading the data.
Definition at line 143 of file OgreTexture.h.
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inlinevirtualinherited |
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
Definition at line 163 of file OgreTexture.h.
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inlinevirtualinherited |
Set the height of the texture; can only do this before load();.
Definition at line 214 of file OgreTexture.h.
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inlinevirtualinherited |
Sets the number of mipmaps to be used for this texture.
Definition at line 123 of file OgreTexture.h.
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virtualinherited |
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
Referenced by Ogre::StringInterface::copyParametersTo().
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virtualinherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
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inlinevirtualinherited |
Sets the type of texture; can only be changed before load()
Definition at line 109 of file OgreTexture.h.
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virtualinherited |
Sets whether luminace pixel format will treated as alpha format when load this texture.
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inlinevirtualinherited |
Sets the TextureUsage indentifier for this Texture; only useful before load()
u | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
Definition at line 239 of file OgreTexture.h.
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inlinevirtualinherited |
Set the width of the texture; can only do this before load();.
Definition at line 218 of file OgreTexture.h.
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virtualinherited |
'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram.
Referenced by Ogre::Material::touch().
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virtualinherited |
Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtualinherited |
Default implementation of unload which calls freeInternalResources.
Implements Ogre::Resource.
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protectedvirtual |
Internal function for undoing the 'prepare' action.
Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.
Reimplemented from Ogre::Resource.
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protectedinherited |
Creator.
Definition at line 142 of file OgreResource.h.
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protectedinherited |
Definition at line 388 of file OgreTexture.h.
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protectedinherited |
Definition at line 407 of file OgreTexture.h.
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protectedinherited |
Definition at line 405 of file OgreTexture.h.
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protectedinherited |
Definition at line 406 of file OgreTexture.h.
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protectedinherited |
Definition at line 399 of file OgreTexture.h.
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protectedinherited |
Definition at line 395 of file OgreTexture.h.
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protectedinherited |
Definition at line 396 of file OgreTexture.h.
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protectedinherited |
Definition at line 393 of file OgreTexture.h.
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private |
Definition at line 97 of file OgreGLTexture.h.
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protectedinherited |
The name of the resource group.
Definition at line 146 of file OgreResource.h.
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protectedinherited |
Numeric handle for more efficient look up than name.
Definition at line 148 of file OgreResource.h.
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protectedinherited |
Definition at line 386 of file OgreTexture.h.
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protectedinherited |
Definition at line 394 of file OgreTexture.h.
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protectedinherited |
Definition at line 410 of file OgreTexture.h.
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protectedinherited |
Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 152 of file OgreResource.h.
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protectedinherited |
Is this file manually loaded?
Definition at line 156 of file OgreResource.h.
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protectedinherited |
Definition at line 165 of file OgreResource.h.
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protected |
Vector of images that were pulled from disk by prepareLoad but have yet to be pushed into texture memory by loadImpl.
Images should be deleted by loadImpl and unprepareImpl.
Definition at line 92 of file OgreGLTexture.h.
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protectedinherited |
Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 160 of file OgreResource.h.
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protectedinherited |
Is the resource currently loaded?
Definition at line 150 of file OgreResource.h.
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protectedinherited |
Definition at line 392 of file OgreTexture.h.
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protectedinherited |
Unique name of the resource.
Definition at line 144 of file OgreResource.h.
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protectedinherited |
Definition at line 391 of file OgreTexture.h.
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protectedinherited |
Definition at line 390 of file OgreTexture.h.
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protectedinherited |
Origin of this resource (e.g. script name) - optional.
Definition at line 158 of file OgreResource.h.
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protectedinherited |
The size of the resource in bytes.
Definition at line 154 of file OgreResource.h.
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protectedinherited |
Definition at line 403 of file OgreTexture.h.
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protectedinherited |
Definition at line 402 of file OgreTexture.h.
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protectedinherited |
Definition at line 403 of file OgreTexture.h.
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protectedinherited |
Definition at line 403 of file OgreTexture.h.
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protectedinherited |
State count, the number of times this resource has changed state.
Definition at line 162 of file OgreResource.h.
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private |
Definition at line 101 of file OgreGLTexture.h.
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private |
Definition at line 96 of file OgreGLTexture.h.
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protectedinherited |
Definition at line 398 of file OgreTexture.h.
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protectedinherited |
Definition at line 408 of file OgreTexture.h.
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protectedinherited |
Definition at line 400 of file OgreTexture.h.
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protectedinherited |
Definition at line 387 of file OgreTexture.h.