A factory class that can create various mesh prefabs.
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#include <OgrePrefabFactory.h>
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static bool | createPrefab (Mesh *mesh) |
| If the given mesh has a known prefab resource name (e.g "Prefab_Plane") then this prefab will be created as a submesh of the given mesh. More...
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A factory class that can create various mesh prefabs.
Definition at line 47 of file OgrePrefabFactory.h.
static void Ogre::PrefabFactory::createCube |
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Mesh * |
mesh | ) |
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staticprivate |
Creates a 100x100x100 cube as a submesh of the given mesh.
static void Ogre::PrefabFactory::createPlane |
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Mesh * |
mesh | ) |
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staticprivate |
Creates a plane as a submesh of the given mesh.
static bool Ogre::PrefabFactory::createPrefab |
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Mesh * |
mesh | ) |
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static |
If the given mesh has a known prefab resource name (e.g "Prefab_Plane") then this prefab will be created as a submesh of the given mesh.
- Parameters
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mesh | The mesh that the potential prefab will be created in. |
- Returns
- true if a prefab has been created, otherwise false.
static void Ogre::PrefabFactory::createSphere |
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Mesh * |
mesh | ) |
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staticprivate |
Creates a sphere with a diameter of 100 units as a submesh of the given mesh.
The documentation for this class was generated from the following file: