AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
Listener() | Ogre::SceneManager::Listener | inline |
mOwner | Ogre::RTShader::ShaderGenerator::SGSceneManagerListener | protected |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
postFindVisibleObjects(SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v) | Ogre::RTShader::ShaderGenerator::SGSceneManagerListener | inlinevirtual |
preFindVisibleObjects(SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v) | Ogre::RTShader::ShaderGenerator::SGSceneManagerListener | inlinevirtual |
sceneManagerDestroyed(SceneManager *source) | Ogre::SceneManager::Listener | inlinevirtual |
SGSceneManagerListener(ShaderGenerator *owner) | Ogre::RTShader::ShaderGenerator::SGSceneManagerListener | inline |
shadowTextureCasterPreViewProj(Light *light, Camera *camera, size_t iteration) | Ogre::RTShader::ShaderGenerator::SGSceneManagerListener | inlinevirtual |
shadowTextureReceiverPreViewProj(Light *light, Frustum *frustum) | Ogre::RTShader::ShaderGenerator::SGSceneManagerListener | inlinevirtual |
shadowTexturesUpdated(size_t numberOfShadowTextures) | Ogre::RTShader::ShaderGenerator::SGSceneManagerListener | inlinevirtual |
sortLightsAffectingFrustum(LightList &lightList) | Ogre::SceneManager::Listener | inlinevirtual |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~Listener() | Ogre::SceneManager::Listener | inlinevirtual |