Collection of renderables by priority. More...
#include <OgreRenderQueueSortingGrouping.h>
Public Member Functions | |
RenderPriorityGroup (RenderQueueGroup *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers) | |
~RenderPriorityGroup () | |
void | addOrganisationMode (QueuedRenderableCollection::OrganisationMode om) |
Add a required sorting / grouping mode for the solids in this group. More... | |
void | addRenderable (Renderable *pRend, Technique *pTech) |
Add a renderable to this group. More... | |
void | clear (void) |
Clears this group of renderables. More... | |
void | defaultOrganisationMode (void) |
Set the sorting / grouping mode for the solids in this group to the default. More... | |
const QueuedRenderableCollection & | getSolidsBasic (void) const |
Get the collection of basic solids currently queued, this includes all solids when there are no shadows, or all solids which have shadow receiving enabled when using modulative shadows, or all ambient passes of solids which have shadow receive enabled for additive shadows. More... | |
const QueuedRenderableCollection & | getSolidsDecal (void) const |
Get the collection of solids currently queued for decal passes (only applicable in additive shadow modes). More... | |
const QueuedRenderableCollection & | getSolidsDiffuseSpecular (void) const |
Get the collection of solids currently queued per light (only applicable in additive shadow modes). More... | |
const QueuedRenderableCollection & | getSolidsNoShadowReceive (void) const |
Get the collection of solids for which shadow receipt is disabled (only applicable when shadows are enabled). More... | |
const QueuedRenderableCollection & | getTransparents (void) const |
Get the collection of transparent objects currently queued. More... | |
const QueuedRenderableCollection & | getTransparentsUnsorted (void) const |
Get the collection of transparent objects currently queued. More... | |
void | merge (const RenderPriorityGroup *rhs) |
Merge group of renderables. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | resetOrganisationModes (void) |
Reset the organisation modes required for the solids in this group. More... | |
void | setShadowCastersCannotBeReceivers (bool ind) |
Sets whether or not objects which cast shadows should be treated as never receiving shadows. More... | |
void | setSplitNoShadowPasses (bool split) |
Sets whether or not passes which have shadow receive disabled should be separated. More... | |
void | setSplitPassesByLightingType (bool split) |
Sets whether or not the queue will split passes by their lighting type, ie ambient, per-light and decal. More... | |
void | sort (const Camera *cam) |
Sorts the objects which have been added to the queue; transparent objects by their depth in relation to the passed in Camera. More... | |
Protected Member Functions | |
void | addSolidRenderable (Technique *pTech, Renderable *rend, bool toNoShadowMap) |
Internal method for adding a solid renderable. More... | |
void | addSolidRenderableSplitByLightType (Technique *pTech, Renderable *rend) |
Internal method for adding a solid renderable. More... | |
void | addTransparentRenderable (Technique *pTech, Renderable *rend) |
Internal method for adding a transparent renderable. More... | |
void | addUnsortedTransparentRenderable (Technique *pTech, Renderable *rend) |
Internal method for adding an unsorted transparent renderable. More... | |
void | removePassEntry (Pass *p) |
remove a pass entry from all collections More... | |
Protected Attributes | |
RenderQueueGroup * | mParent |
Parent queue group. More... | |
bool | mShadowCastersNotReceivers |
QueuedRenderableCollection | mSolidsBasic |
Solid pass list, used when no shadows, modulative shadows, or ambient passes for additive. More... | |
QueuedRenderableCollection | mSolidsDecal |
Solid decal (texture) pass list, used with additive shadows. More... | |
QueuedRenderableCollection | mSolidsDiffuseSpecular |
Solid per-light pass list, used with additive shadows. More... | |
QueuedRenderableCollection | mSolidsNoShadowReceive |
Solid pass list, used when shadows are enabled but shadow receive is turned off for these passes. More... | |
bool | mSplitNoShadowPasses |
bool | mSplitPassesByLightingType |
QueuedRenderableCollection | mTransparents |
Transparent list. More... | |
QueuedRenderableCollection | mTransparentsUnsorted |
Unsorted transparent list. More... | |
Collection of renderables by priority.
Definition at line 323 of file OgreRenderQueueSortingGrouping.h.
Ogre::RenderPriorityGroup::RenderPriorityGroup | ( | RenderQueueGroup * | parent, |
bool | splitPassesByLightingType, | ||
bool | splitNoShadowPasses, | ||
bool | shadowCastersNotReceivers | ||
) |
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inline |
Definition at line 363 of file OgreRenderQueueSortingGrouping.h.
void Ogre::RenderPriorityGroup::addOrganisationMode | ( | QueuedRenderableCollection::OrganisationMode | om | ) |
Add a required sorting / grouping mode for the solids in this group.
Referenced by Ogre::RenderQueueGroup::addRenderable(), and Ogre::RenderQueueGroup::merge().
void Ogre::RenderPriorityGroup::addRenderable | ( | Renderable * | pRend, |
Technique * | pTech | ||
) |
Add a renderable to this group.
Referenced by Ogre::RenderQueueGroup::addRenderable().
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Internal method for adding a solid renderable.
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Internal method for adding a solid renderable.
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Internal method for adding a transparent renderable.
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Internal method for adding an unsorted transparent renderable.
void Ogre::RenderPriorityGroup::clear | ( | void | ) |
Clears this group of renderables.
void Ogre::RenderPriorityGroup::defaultOrganisationMode | ( | void | ) |
Set the sorting / grouping mode for the solids in this group to the default.
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inline |
Get the collection of basic solids currently queued, this includes all solids when there are no shadows, or all solids which have shadow receiving enabled when using modulative shadows, or all ambient passes of solids which have shadow receive enabled for additive shadows.
Definition at line 369 of file OgreRenderQueueSortingGrouping.h.
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Get the collection of solids currently queued for decal passes (only applicable in additive shadow modes).
Definition at line 377 of file OgreRenderQueueSortingGrouping.h.
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Get the collection of solids currently queued per light (only applicable in additive shadow modes).
Definition at line 373 of file OgreRenderQueueSortingGrouping.h.
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Get the collection of solids for which shadow receipt is disabled (only applicable when shadows are enabled).
Definition at line 381 of file OgreRenderQueueSortingGrouping.h.
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Get the collection of transparent objects currently queued.
Definition at line 387 of file OgreRenderQueueSortingGrouping.h.
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Get the collection of transparent objects currently queued.
Definition at line 384 of file OgreRenderQueueSortingGrouping.h.
void Ogre::RenderPriorityGroup::merge | ( | const RenderPriorityGroup * | rhs | ) |
Merge group of renderables.
Referenced by Ogre::RenderQueueGroup::merge().
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inlineinherited |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
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remove a pass entry from all collections
void Ogre::RenderPriorityGroup::resetOrganisationModes | ( | void | ) |
Reset the organisation modes required for the solids in this group.
Referenced by Ogre::RenderQueueGroup::addRenderable(), and Ogre::RenderQueueGroup::merge().
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Sets whether or not objects which cast shadows should be treated as never receiving shadows.
Definition at line 445 of file OgreRenderQueueSortingGrouping.h.
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Sets whether or not passes which have shadow receive disabled should be separated.
Definition at line 437 of file OgreRenderQueueSortingGrouping.h.
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Sets whether or not the queue will split passes by their lighting type, ie ambient, per-light and decal.
Definition at line 429 of file OgreRenderQueueSortingGrouping.h.
void Ogre::RenderPriorityGroup::sort | ( | const Camera * | cam | ) |
Sorts the objects which have been added to the queue; transparent objects by their depth in relation to the passed in Camera.
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Parent queue group.
Definition at line 328 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 331 of file OgreRenderQueueSortingGrouping.h.
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Solid pass list, used when no shadows, modulative shadows, or ambient passes for additive.
Definition at line 333 of file OgreRenderQueueSortingGrouping.h.
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Solid decal (texture) pass list, used with additive shadows.
Definition at line 337 of file OgreRenderQueueSortingGrouping.h.
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Solid per-light pass list, used with additive shadows.
Definition at line 335 of file OgreRenderQueueSortingGrouping.h.
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Solid pass list, used when shadows are enabled but shadow receive is turned off for these passes.
Definition at line 339 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 330 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 329 of file OgreRenderQueueSortingGrouping.h.
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Transparent list.
Definition at line 343 of file OgreRenderQueueSortingGrouping.h.
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Unsorted transparent list.
Definition at line 341 of file OgreRenderQueueSortingGrouping.h.