A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...
#include <OgreStaticGeometry.h>
Public Types | |
typedef vector< GeometryBucket * > ::type | GeometryBucketList |
list of Geometry Buckets in this region More... | |
typedef VectorIterator < GeometryBucketList > | GeometryIterator |
Iterator over geometry. More... | |
Public Member Functions | |
MaterialBucket (LODBucket *parent, const String &materialName) | |
virtual | ~MaterialBucket () |
void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) |
Add children to the render queue. More... | |
void | assign (QueuedGeometry *qsm) |
Assign geometry to this bucket. More... | |
void | build (bool stencilShadows) |
Build. More... | |
void | dump (std::ofstream &of) const |
Dump contents for diagnostics. More... | |
Technique * | getCurrentTechnique (void) const |
Get the current Technique. More... | |
GeometryIterator | getGeometryIterator (void) |
Get an iterator over the contained geometry. More... | |
const MaterialPtr & | getMaterial (void) const |
Get the material for this bucket. More... | |
const String & | getMaterialName (void) const |
Get the material name. More... | |
LODBucket * | getParent (void) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
Protected Types | |
typedef map< String, GeometryBucket * >::type | CurrentGeometryMap |
Protected Member Functions | |
String | getGeometryFormatString (SubMeshLodGeometryLink *geom) |
Get a packed string identifying the geometry format. More... | |
Protected Attributes | |
CurrentGeometryMap | mCurrentGeometryMap |
GeometryBucketList | mGeometryBucketList |
list of Geometry Buckets in this region More... | |
MaterialPtr | mMaterial |
Pointer to material being used. More... | |
String | mMaterialName |
Material being used. More... | |
LODBucket * | mParent |
Pointer to parent LODBucket. More... | |
Technique * | mTechnique |
Active technique. More... | |
A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).
Definition at line 254 of file OgreStaticGeometry.h.
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protected |
Definition at line 272 of file OgreStaticGeometry.h.
list of Geometry Buckets in this region
Definition at line 258 of file OgreStaticGeometry.h.
Iterator over geometry.
Definition at line 293 of file OgreStaticGeometry.h.
Ogre::StaticGeometry::MaterialBucket::MaterialBucket | ( | LODBucket * | parent, |
const String & | materialName | ||
) |
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virtual |
void Ogre::StaticGeometry::MaterialBucket::addRenderables | ( | RenderQueue * | queue, |
uint8 | group, | ||
Real | lodValue | ||
) |
Add children to the render queue.
void Ogre::StaticGeometry::MaterialBucket::assign | ( | QueuedGeometry * | qsm | ) |
Assign geometry to this bucket.
void Ogre::StaticGeometry::MaterialBucket::build | ( | bool | stencilShadows | ) |
Build.
void Ogre::StaticGeometry::MaterialBucket::dump | ( | std::ofstream & | of | ) | const |
Dump contents for diagnostics.
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inline |
Get the current Technique.
Definition at line 297 of file OgreStaticGeometry.h.
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protected |
Get a packed string identifying the geometry format.
GeometryIterator Ogre::StaticGeometry::MaterialBucket::getGeometryIterator | ( | void | ) |
Get an iterator over the contained geometry.
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inline |
Get the material for this bucket.
Definition at line 291 of file OgreStaticGeometry.h.
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inline |
Get the material name.
Definition at line 282 of file OgreStaticGeometry.h.
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inline |
Definition at line 280 of file OgreStaticGeometry.h.
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inlineinherited |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void Ogre::StaticGeometry::MaterialBucket::visitRenderables | ( | Renderable::Visitor * | visitor, |
bool | debugRenderables | ||
) |
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protected |
Definition at line 273 of file OgreStaticGeometry.h.
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protected |
list of Geometry Buckets in this region
Definition at line 270 of file OgreStaticGeometry.h.
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protected |
Pointer to material being used.
Definition at line 265 of file OgreStaticGeometry.h.
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protected |
Material being used.
Definition at line 263 of file OgreStaticGeometry.h.
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protected |
Pointer to parent LODBucket.
Definition at line 261 of file OgreStaticGeometry.h.
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protected |
Active technique.
Definition at line 267 of file OgreStaticGeometry.h.