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Object-Oriented Graphics Rendering Engine
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Ogre::TerrainGlobalOptions Class Reference

Options class which just stores default options for the terrain. More...

#include <OgreTerrain.h>

+ Inheritance diagram for Ogre::TerrainGlobalOptions:
+ Collaboration diagram for Ogre::TerrainGlobalOptions:

Public Member Functions

 TerrainGlobalOptions ()
 
virtual ~TerrainGlobalOptions ()
 
void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
bool getCastsDynamicShadows ()
 Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps). More...
 
const ColourValuegetCompositeMapAmbient ()
 Get the composite map ambient light to use. More...
 
const ColourValuegetCompositeMapDiffuse ()
 Get the composite map iffuse light to use. More...
 
Real getCompositeMapDistance ()
 Get the distance at which to start using a composite map if present. More...
 
uint16 getCompositeMapSize ()
 Get the default size of the composite maps for a new terrain. More...
 
uint16 getDefaultGlobalColourMapSize ()
 Get the default size of the terrain global colour map for a new terrain. More...
 
Real getDefaultLayerTextureWorldSize ()
 Get the default world size for a layer 'splat' texture to cover. More...
 
TerrainMaterialGeneratorPtr getDefaultMaterialGenerator ()
 Get the default material generator. More...
 
const StringgetDefaultResourceGroup ()
 Get the default resource group to use to load / save terrains. More...
 
uint16 getLayerBlendMapSize ()
 Get the default size of the blend maps for a new terrain. More...
 
const Vector3getLightMapDirection ()
 Get the shadow map light direction to use (world space) More...
 
uint16 getLightMapSize ()
 Get the default size of the lightmaps for a new terrain. More...
 
Real getMaxPixelError ()
 Get the maximum screen pixel error that should be allowed when rendering. More...
 
uint32 getQueryFlags (void)
 Get the default query flags for terrains. More...
 
uint8 getRenderQueueGroup (void)
 Get the render queue group that this terrain will be rendered into. More...
 
Real getSkirtSize ()
 The default size of 'skirts' used to hide terrain cracks (default 10) More...
 
bool getUseRayBoxDistanceCalculation ()
 Returns whether or not to use an accurate calculation of camera distance from a terrain tile (ray / AABB intersection) or whether to use the simpler distance from the tile centre. More...
 
uint32 getVisibilityFlags (void)
 Get the visbility flags that terrains will be rendered with. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
void removeQueryFlags (uint32 flags)
 
void setCastsDynamicShadows (bool s)
 Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps). More...
 
void setCompositeMapAmbient (const ColourValue &c)
 Set the composite map ambient light to use. More...
 
void setCompositeMapDiffuse (const ColourValue &c)
 Set the composite map diffuse light to use. More...
 
void setCompositeMapDistance (Real c)
 Set the distance at which to start using a composite map if present. More...
 
void setCompositeMapSize (uint16 sz)
 Sets the default size of composite maps for a new terrain. More...
 
void setDefaultGlobalColourMapSize (uint16 sz)
 Set the default size of the terrain global colour map for a new terrain. More...
 
void setDefaultLayerTextureWorldSize (Real sz)
 Set the default world size for a layer 'splat' texture to cover. More...
 
void setDefaultMaterialGenerator (TerrainMaterialGeneratorPtr gen)
 Set the default material generator. More...
 
void setDefaultResourceGroup (const String &grp)
 Set the default resource group to use to load / save terrains. More...
 
void setLayerBlendMapSize (uint16 sz)
 Sets the default size of blend maps for a new terrain. More...
 
void setLightMapDirection (const Vector3 &v)
 Set the shadow map light direction to use (world space). More...
 
void setLightMapSize (uint16 sz)
 Sets the default size of lightmaps for a new terrain. More...
 
void setMaxPixelError (Real pixerr)
 Set the maximum screen pixel error that should be allowed when rendering. More...
 
void setQueryFlags (uint32 flags)
 Set the default query flags for terrains. More...
 
void setRenderQueueGroup (uint8 grp)
 Set the render queue group that terrains will be rendered into. More...
 
void setSkirtSize (Real skirtSz)
 method - the default size of 'skirts' used to hide terrain cracks (default 10) More...
 
void setUseRayBoxDistanceCalculation (bool rb)
 Sets whether to use an accurate ray / box intersection to determine distance from a terrain tile, or whether to use the simple distance from the tile centre. More...
 
void setVisibilityFlags (uint32 flags)
 Set the visbility flags that terrains will be rendered with. More...
 

Static Public Member Functions

static TerrainGlobalOptionsgetSingleton (void)
 Override standard Singleton retrieval. More...
 
static TerrainGlobalOptionsgetSingletonPtr (void)
 Override standard Singleton retrieval. More...
 

Protected Attributes

bool mCastsShadows
 
ColourValue mCompositeMapAmbient
 
ColourValue mCompositeMapDiffuse
 
Real mCompositeMapDistance
 
uint16 mCompositeMapSize
 
uint16 mDefaultGlobalColourMapSize
 
Real mDefaultLayerTextureWorldSize
 
TerrainMaterialGeneratorPtr mDefaultMaterialGenerator
 
uint16 mLayerBlendMapSize
 
Vector3 mLightMapDir
 
uint16 mLightmapSize
 
Real mMaxPixelError
 
uint32 mQueryFlags
 
uint8 mRenderQueueGroup
 
String mResourceGroup
 
Real mSkirtSize
 
bool mUseRayBoxDistanceCalculation
 
uint32 mVisibilityFlags
 

Static Protected Attributes

static TerrainGlobalOptionsms_Singleton
 

Detailed Description

Options class which just stores default options for the terrain.

Remarks
None of these options are stored with the terrain when saved. They are options that you can use to modify the behaviour of the terrain when it is loaded or created.
Note
You should construct a single instance of this class per application and do so before you start working with any other terrain classes.

Definition at line 1813 of file OgreTerrain.h.

Constructor & Destructor Documentation

Ogre::TerrainGlobalOptions::TerrainGlobalOptions ( )
virtual Ogre::TerrainGlobalOptions::~TerrainGlobalOptions ( )
inlinevirtual

Definition at line 1838 of file OgreTerrain.h.

Member Function Documentation

void Ogre::TerrainGlobalOptions::addQueryFlags ( uint32  flags)
inline

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 1917 of file OgreTerrain.h.

bool Ogre::TerrainGlobalOptions::getCastsDynamicShadows ( )
inline

Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps).

Definition at line 1872 of file OgreTerrain.h.

const ColourValue& Ogre::TerrainGlobalOptions::getCompositeMapAmbient ( )
inline

Get the composite map ambient light to use.

Definition at line 1856 of file OgreTerrain.h.

const ColourValue& Ogre::TerrainGlobalOptions::getCompositeMapDiffuse ( )
inline

Get the composite map iffuse light to use.

Definition at line 1860 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::getCompositeMapDistance ( )
inline

Get the distance at which to start using a composite map if present.

Definition at line 1864 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::getCompositeMapSize ( )
inline

Get the default size of the composite maps for a new terrain.

Definition at line 1987 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::getDefaultGlobalColourMapSize ( )
inline

Get the default size of the terrain global colour map for a new terrain.

Definition at line 1969 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::getDefaultLayerTextureWorldSize ( )
inline

Get the default world size for a layer 'splat' texture to cover.

Definition at line 1961 of file OgreTerrain.h.

TerrainMaterialGeneratorPtr Ogre::TerrainGlobalOptions::getDefaultMaterialGenerator ( )

Get the default material generator.

const String& Ogre::TerrainGlobalOptions::getDefaultResourceGroup ( )
inline

Get the default resource group to use to load / save terrains.

Definition at line 1999 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::getLayerBlendMapSize ( )
inline

Get the default size of the blend maps for a new terrain.

Definition at line 1951 of file OgreTerrain.h.

const Vector3& Ogre::TerrainGlobalOptions::getLightMapDirection ( )
inline

Get the shadow map light direction to use (world space)

Definition at line 1852 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::getLightMapSize ( )
inline

Get the default size of the lightmaps for a new terrain.

Definition at line 1979 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::getMaxPixelError ( )
inline

Get the maximum screen pixel error that should be allowed when rendering.

Definition at line 1882 of file OgreTerrain.h.

uint32 Ogre::TerrainGlobalOptions::getQueryFlags ( void  )
inline

Get the default query flags for terrains.

Definition at line 1914 of file OgreTerrain.h.

uint8 Ogre::TerrainGlobalOptions::getRenderQueueGroup ( void  )
inline

Get the render queue group that this terrain will be rendered into.

Definition at line 1892 of file OgreTerrain.h.

static TerrainGlobalOptions& Ogre::TerrainGlobalOptions::getSingleton ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
static TerrainGlobalOptions* Ogre::TerrainGlobalOptions::getSingletonPtr ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
Real Ogre::TerrainGlobalOptions::getSkirtSize ( )
inline

The default size of 'skirts' used to hide terrain cracks (default 10)

Definition at line 1844 of file OgreTerrain.h.

bool Ogre::TerrainGlobalOptions::getUseRayBoxDistanceCalculation ( )
inline

Returns whether or not to use an accurate calculation of camera distance from a terrain tile (ray / AABB intersection) or whether to use the simpler distance from the tile centre.

Definition at line 1926 of file OgreTerrain.h.

uint32 Ogre::TerrainGlobalOptions::getVisibilityFlags ( void  )
inline

Get the visbility flags that terrains will be rendered with.

Definition at line 1900 of file OgreTerrain.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 90 of file OgreMemoryAllocatedObject.h.

void Ogre::TerrainGlobalOptions::removeQueryFlags ( uint32  flags)
inline

Definition at line 1920 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCastsDynamicShadows ( bool  s)
inline

Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps).

This value can be set dynamically, and affects all existing terrains. It defaults to false.

Definition at line 1879 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCompositeMapAmbient ( const ColourValue c)
inline

Set the composite map ambient light to use.

Definition at line 1858 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCompositeMapDiffuse ( const ColourValue c)
inline

Set the composite map diffuse light to use.

Definition at line 1862 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCompositeMapDistance ( Real  c)
inline

Set the distance at which to start using a composite map if present.

Definition at line 1866 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCompositeMapSize ( uint16  sz)
inline

Sets the default size of composite maps for a new terrain.

Definition at line 1991 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setDefaultGlobalColourMapSize ( uint16  sz)
inline

Set the default size of the terrain global colour map for a new terrain.

Once created, this information will be stored with the terrain.

Definition at line 1974 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setDefaultLayerTextureWorldSize ( Real  sz)
inline

Set the default world size for a layer 'splat' texture to cover.

Definition at line 1965 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setDefaultMaterialGenerator ( TerrainMaterialGeneratorPtr  gen)

Set the default material generator.

void Ogre::TerrainGlobalOptions::setDefaultResourceGroup ( const String grp)
inline

Set the default resource group to use to load / save terrains.

Definition at line 1995 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setLayerBlendMapSize ( uint16  sz)
inline

Sets the default size of blend maps for a new terrain.

This is the resolution of each blending layer for a new terrain. Once created, this information will be stored with the terrain.

Definition at line 1957 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setLightMapDirection ( const Vector3 v)
inline

Set the shadow map light direction to use (world space).

Definition at line 1854 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setLightMapSize ( uint16  sz)
inline

Sets the default size of lightmaps for a new terrain.

Definition at line 1983 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setMaxPixelError ( Real  pixerr)
inline

Set the maximum screen pixel error that should be allowed when rendering.

Note
This value can be varied dynamically and affects all existing terrains. It will be weighted by the LOD bias on viewports.

Definition at line 1889 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setQueryFlags ( uint32  flags)
inline

Set the default query flags for terrains.

Remarks
This applies to newly created terrains, after which they will maintain their own settings

Definition at line 1911 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setRenderQueueGroup ( uint8  grp)
inline

Set the render queue group that terrains will be rendered into.

Remarks
This applies to newly created terrains, after which they will maintain their own queue group settings

Definition at line 1897 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setSkirtSize ( Real  skirtSz)
inline

method - the default size of 'skirts' used to hide terrain cracks (default 10)

Remarks
Changing this value only applies to Terrain instances loaded / reloaded afterwards.

Definition at line 1850 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setUseRayBoxDistanceCalculation ( bool  rb)
inline

Sets whether to use an accurate ray / box intersection to determine distance from a terrain tile, or whether to use the simple distance from the tile centre.

Using ray/box intersection will result in higher detail terrain because the LOD calculation is more conservative, assuming the 'worst case scenario' of a large height difference at the edge of a tile. This is guaranteed to give you at least the max pixel error or better, but will often give you more detail than you need. Not using the ray/box method is cheaper but will only use the max pixel error as a guide, the actual error will vary above and below that. The default is not to use the ray/box approach.

Definition at line 1939 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setVisibilityFlags ( uint32  flags)
inline

Set the visbility flags that terrains will be rendered with.

Remarks
This applies to newly created terrains, after which they will maintain their own settings

Definition at line 1905 of file OgreTerrain.h.

Member Data Documentation

bool Ogre::TerrainGlobalOptions::mCastsShadows
protected

Definition at line 1819 of file OgreTerrain.h.

ColourValue Ogre::TerrainGlobalOptions::mCompositeMapAmbient
protected

Definition at line 1831 of file OgreTerrain.h.

ColourValue Ogre::TerrainGlobalOptions::mCompositeMapDiffuse
protected

Definition at line 1832 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::mCompositeMapDistance
protected

Definition at line 1833 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::mCompositeMapSize
protected

Definition at line 1830 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::mDefaultGlobalColourMapSize
protected

Definition at line 1828 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::mDefaultLayerTextureWorldSize
protected

Definition at line 1827 of file OgreTerrain.h.

TerrainMaterialGeneratorPtr Ogre::TerrainGlobalOptions::mDefaultMaterialGenerator
protected

Definition at line 1825 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::mLayerBlendMapSize
protected

Definition at line 1826 of file OgreTerrain.h.

Vector3 Ogre::TerrainGlobalOptions::mLightMapDir
protected

Definition at line 1818 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::mLightmapSize
protected

Definition at line 1829 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::mMaxPixelError
protected

Definition at line 1820 of file OgreTerrain.h.

uint32 Ogre::TerrainGlobalOptions::mQueryFlags
protected

Definition at line 1823 of file OgreTerrain.h.

uint8 Ogre::TerrainGlobalOptions::mRenderQueueGroup
protected

Definition at line 1821 of file OgreTerrain.h.

String Ogre::TerrainGlobalOptions::mResourceGroup
protected

Definition at line 1834 of file OgreTerrain.h.

TerrainGlobalOptions * Ogre::Singleton< TerrainGlobalOptions >::ms_Singleton
staticprotectedinherited

Definition at line 75 of file OgreSingleton.h.

Real Ogre::TerrainGlobalOptions::mSkirtSize
protected

Definition at line 1817 of file OgreTerrain.h.

bool Ogre::TerrainGlobalOptions::mUseRayBoxDistanceCalculation
protected

Definition at line 1824 of file OgreTerrain.h.

uint32 Ogre::TerrainGlobalOptions::mVisibilityFlags
protected

Definition at line 1822 of file OgreTerrain.h.


The documentation for this class was generated from the following file: