Utility class to help with generating shaders for GLSL.
More...
#include <OgreTerrainMaterialGeneratorA.h>
|
virtual HighLevelGpuProgramPtr | generateFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
|
virtual HighLevelGpuProgramPtr | generateVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
|
void | operator delete (void *ptr) |
|
void | operator delete (void *ptr, void *) |
|
void | operator delete (void *ptr, const char *, int, const char *) |
|
void | operator delete[] (void *ptr) |
|
void | operator delete[] (void *ptr, const char *, int, const char *) |
|
void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
|
|
void * | operator new (size_t sz) |
|
void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
|
|
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
|
|
void * | operator new[] (size_t sz) |
|
virtual void | updateParams (const SM2Profile *prof, const MaterialPtr &mat, const Terrain *terrain, bool compositeMap) |
|
|
HighLevelGpuProgramPtr | createFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
|
HighLevelGpuProgramPtr | createVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
|
virtual void | defaultFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog) |
|
virtual void | defaultVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog) |
|
void | generateFpFooter (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
|
void | generateFpHeader (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
|
void | generateFpLayer (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream) |
|
virtual void | generateFragmentProgramSource (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
|
virtual void | generateVertexProgramSource (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
|
void | generateVpFooter (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
|
void | generateVpHeader (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
|
void | generateVpLayer (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream) |
|
virtual String | getFragmentProgramName (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
|
virtual String | getVertexProgramName (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
|
virtual void | updateFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr ¶ms) |
|
virtual void | updateVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr ¶ms) |
|
Utility class to help with generating shaders for GLSL.
Definition at line 218 of file OgreTerrainMaterialGeneratorA.h.
|
protectedvirtualinherited |
|
protectedvirtualinherited |
|
protectedvirtualinherited |
|
protectedvirtualinherited |
static String Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::getChannel |
( |
uint |
idx | ) |
|
|
staticprotectedinherited |
|
protectedvirtualinherited |
|
protectedvirtualinherited |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
( |
size_t |
sz, |
|
|
const char * |
file, |
|
|
int |
line, |
|
|
const char * |
func |
|
) |
| |
|
inlineinherited |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
( |
size_t |
sz, |
|
|
const char * |
file, |
|
|
int |
line, |
|
|
const char * |
func |
|
) |
| |
|
inlineinherited |
|
protectedvirtualinherited |
virtual void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::updateParams |
( |
const SM2Profile * |
prof, |
|
|
const MaterialPtr & |
mat, |
|
|
const Terrain * |
terrain, |
|
|
bool |
compositeMap |
|
) |
| |
|
virtualinherited |
|
protectedvirtualinherited |
size_t Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::mShadowSamplerStartHi |
|
protectedinherited |
size_t Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::mShadowSamplerStartLo |
|
protectedinherited |
The documentation for this class was generated from the following file: