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virtual HighLevelGpuProgramPtr | generateFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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virtual HighLevelGpuProgramPtr | generateVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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virtual void | updateParams (const SM2Profile *prof, const MaterialPtr &mat, const Terrain *terrain, bool compositeMap) |
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HighLevelGpuProgramPtr | createFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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HighLevelGpuProgramPtr | createVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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virtual void | defaultFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog) |
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virtual void | defaultVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog) |
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void | generateFpDynamicShadows (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpDynamicShadowsHelpers (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpDynamicShadowsParams (uint *texCoord, uint *sampler, const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpFooter (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpHeader (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpLayer (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream) |
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virtual void | generateFragmentProgramSource (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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virtual void | generateVertexProgramSource (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateVpDynamicShadows (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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uint | generateVpDynamicShadowsParams (uint texCoordStart, const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateVpFooter (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateVpHeader (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateVpLayer (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream) |
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virtual String | getFragmentProgramName (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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virtual String | getVertexProgramName (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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virtual void | updateFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr ¶ms) |
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virtual void | updateVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr ¶ms) |
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