OGRE  1.7
Object-Oriented Graphics Rendering Engine
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Some details on the terrain component. More...

+ Collaboration diagram for Terrain:


class  Ogre::Terrain
 The main containing class for a chunk of terrain. More...
class  Ogre::TerrainGlobalOptions
 Options class which just stores default options for the terrain. More...
class  Ogre::TerrainGroup
 Helper class to assist you in managing multiple terrain instances that are connected to each other. More...
class  Ogre::TerrainLayerBlendMap
 Class exposing an interface to a blend map for a given layer. More...
struct  Ogre::TerrainLayerDeclaration
 The definition of the information each layer will contain in this terrain. More...
struct  Ogre::TerrainLayerSampler
 Description of a sampler that will be used with each layer. More...
struct  Ogre::TerrainLayerSamplerElement
 Information about one element of a sampler / texture within a layer. More...
class  Ogre::TerrainMaterialGenerator
 Class that provides functionality to generate materials for use with a terrain. More...
class  Ogre::TerrainMaterialGeneratorA
 A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...
class  Ogre::TerrainPagedWorldSection
 A world section which includes paged terrain. More...
class  Ogre::TerrainPaging
 This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required. More...
class  Ogre::TerrainQuadTreeNode
 A node in a quad tree used to store a patch of terrain. More...


typedef vector
< TerrainLayerBlendMap * >
typedef vector
< TerrainLayerSamplerElement >
typedef vector
< TerrainLayerSampler >::type 
typedef SharedPtr
< TerrainMaterialGenerator > 


enum  Ogre::TerrainLayerSamplerSemantic { Ogre::TLSS_ALBEDO = 0, Ogre::TLSS_NORMAL = 1, Ogre::TLSS_HEIGHT = 2, Ogre::TLSS_SPECULAR = 3 }
 Enumeration of types of data that can be read from textures that are specific to a given layer. More...

Detailed Description

Some details on the terrain component.

Typedef Documentation

typedef vector<TerrainLayerBlendMap*>::type Ogre::TerrainLayerBlendMapList

Definition at line 190 of file OgreTerrainLayerBlendMap.h.

typedef vector<TerrainLayerSamplerElement>::type Ogre::TerrainLayerSamplerElementList

Definition at line 96 of file OgreTerrainMaterialGenerator.h.

typedef vector<TerrainLayerSampler>::type Ogre::TerrainLayerSamplerList

Definition at line 119 of file OgreTerrainMaterialGenerator.h.

typedef SharedPtr<TerrainMaterialGenerator> Ogre::TerrainMaterialGeneratorPtr

Definition at line 388 of file OgreTerrainMaterialGenerator.h.

Enumeration Type Documentation

Enumeration of types of data that can be read from textures that are specific to a given layer.

Notice that global texture information such as shadows and terrain normals are not represented here because they are not a per-layer attribute, and blending is stored in packed texture structures which are stored separately.


Albedo colour (diffuse reflectance colour)


Tangent-space normal information from a detail texture.


Height information for the detail texture.


Specular reflectance.

Definition at line 56 of file OgreTerrainMaterialGenerator.h.