OGRE  1.7
Object-Oriented Graphics Rendering Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
Ogre::D3D9RenderSystem::ZBufferIdentifier Struct Reference

Mapping of depthstencil format -> depthstencil buffer Keep one depthstencil buffer around for every format that is used, it must be large enough to hold the largest rendering target. More...

Public Attributes

IDirect3DDevice9 * device
 
D3DFORMAT format
 
D3DMULTISAMPLE_TYPE multisampleType
 

Detailed Description

Mapping of depthstencil format -> depthstencil buffer Keep one depthstencil buffer around for every format that is used, it must be large enough to hold the largest rendering target.

This is used as cache by _getDepthStencilFor.

Definition at line 162 of file OgreD3D9RenderSystem.h.

Member Data Documentation

IDirect3DDevice9* Ogre::D3D9RenderSystem::ZBufferIdentifier::device

Definition at line 164 of file OgreD3D9RenderSystem.h.

D3DFORMAT Ogre::D3D9RenderSystem::ZBufferIdentifier::format

Definition at line 165 of file OgreD3D9RenderSystem.h.

D3DMULTISAMPLE_TYPE Ogre::D3D9RenderSystem::ZBufferIdentifier::multisampleType

Definition at line 166 of file OgreD3D9RenderSystem.h.


The documentation for this struct was generated from the following file: