Mapping of depthstencil format -> depthstencil buffer Keep one depthstencil buffer around for every format that is used, it must be large enough to hold the largest rendering target. More...
Public Attributes | |
IDirect3DDevice9 * | device |
D3DFORMAT | format |
D3DMULTISAMPLE_TYPE | multisampleType |
Mapping of depthstencil format -> depthstencil buffer Keep one depthstencil buffer around for every format that is used, it must be large enough to hold the largest rendering target.
This is used as cache by _getDepthStencilFor.
Definition at line 162 of file OgreD3D9RenderSystem.h.
IDirect3DDevice9* Ogre::D3D9RenderSystem::ZBufferIdentifier::device |
Definition at line 164 of file OgreD3D9RenderSystem.h.
D3DFORMAT Ogre::D3D9RenderSystem::ZBufferIdentifier::format |
Definition at line 165 of file OgreD3D9RenderSystem.h.
D3DMULTISAMPLE_TYPE Ogre::D3D9RenderSystem::ZBufferIdentifier::multisampleType |
Definition at line 166 of file OgreD3D9RenderSystem.h.