A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...
#include <OgreEdgeListBuilder.h>
Public Attributes | |
size_t | index |
size_t | indexSet |
size_t | originalIndex |
Vector3 | position |
size_t | vertexSet |
A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated.
In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.
Definition at line 203 of file OgreEdgeListBuilder.h.
size_t Ogre::EdgeListBuilder::CommonVertex::index |
Definition at line 205 of file OgreEdgeListBuilder.h.
size_t Ogre::EdgeListBuilder::CommonVertex::indexSet |
Definition at line 207 of file OgreEdgeListBuilder.h.
size_t Ogre::EdgeListBuilder::CommonVertex::originalIndex |
Definition at line 208 of file OgreEdgeListBuilder.h.
Vector3 Ogre::EdgeListBuilder::CommonVertex::position |
Definition at line 204 of file OgreEdgeListBuilder.h.
size_t Ogre::EdgeListBuilder::CommonVertex::vertexSet |
Definition at line 206 of file OgreEdgeListBuilder.h.