OGRE  1.7
Object-Oriented Graphics Rendering Engine
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Ogre::EdgeListBuilder::CommonVertex Struct Reference

A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...

#include <OgreEdgeListBuilder.h>

+ Collaboration diagram for Ogre::EdgeListBuilder::CommonVertex:

Public Attributes

size_t index
 
size_t indexSet
 
size_t originalIndex
 
Vector3 position
 
size_t vertexSet
 

Detailed Description

A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated.

In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.

Definition at line 203 of file OgreEdgeListBuilder.h.

Member Data Documentation

size_t Ogre::EdgeListBuilder::CommonVertex::index

Definition at line 205 of file OgreEdgeListBuilder.h.

size_t Ogre::EdgeListBuilder::CommonVertex::indexSet

Definition at line 207 of file OgreEdgeListBuilder.h.

size_t Ogre::EdgeListBuilder::CommonVertex::originalIndex

Definition at line 208 of file OgreEdgeListBuilder.h.

Vector3 Ogre::EdgeListBuilder::CommonVertex::position

Definition at line 204 of file OgreEdgeListBuilder.h.

size_t Ogre::EdgeListBuilder::CommonVertex::vertexSet

Definition at line 206 of file OgreEdgeListBuilder.h.


The documentation for this struct was generated from the following file: