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Object-Oriented Graphics Rendering Engine
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OgreBspResourceManager.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2013 Torus Knot Software Ltd
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28 #ifndef _BspLevelManager_H__
29 #define _BspLevelManager_H__
30 
31 #include "OgreBspPrerequisites.h"
32 #include "OgreResourceManager.h"
33 #include "OgreSingleton.h"
34 
35 namespace Ogre {
36 
45  class BspResourceManager : public ResourceManager, public Singleton<BspResourceManager>
46  {
47  public:
50 
54  ResourcePtr load(const String& name,
55  const String& group, bool isManual = false,
56  ManualResourceLoader* loader = 0, const NameValuePairList* loadParams = 0);
57 
61  ResourcePtr load(DataStreamPtr& stream, const String& group);
62 
78  static BspResourceManager& getSingleton(void);
94  static BspResourceManager* getSingletonPtr(void);
95 
96 
97  protected:
99  Resource* createImpl(const String& name, ResourceHandle handle,
100  const String& group, bool isManual, ManualResourceLoader* loader,
101  const NameValuePairList* createParams);
102 
103  // Singleton managed by this class
105 
106  };
107 
108 }
109 
110 #endif
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:553
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
Quake3ShaderManager * mShaderMgr
Manages the locating and loading of BSP-based indoor levels.
Interface describing a manual resource loader.
Definition: OgreResource.h:513
Resource * createImpl(const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams)
static BspResourceManager * getSingletonPtr(void)
Override standard Singleton retrieval.
ResourcePtr load(const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0)
Loads a BSP-based level from the named file.
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:78
unsigned long long int ResourceHandle
Definition: OgreResource.h:40
Class for managing Quake3 custom shaders.
Defines a generic resource handler.
_StringBase String
static BspResourceManager & getSingleton(void)
Override standard Singleton retrieval.