#include "OgreD3D11Prerequisites.h"
#include "OgreRenderSystem.h"
#include "OgreD3D11Device.h"
#include "OgreD3D11Mappings.h"
Go to the source code of this file.
Classes | |
class | Ogre::D3D11RenderSystem |
Implementation of DirectX9 as a rendering system. More... | |
struct | Ogre::D3D11RenderSystem::sD3DTextureStageDesc |
structure holding texture unit settings for every stage More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | MAX_LIGHTS 8 |
#define MAX_LIGHTS 8 |
Definition at line 38 of file OgreD3D11RenderSystem.h.