OGRE  1.8
Object-Oriented Graphics Rendering Engine
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OgreD3D9Driver.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __D3D9DRIVER_H__
29 #define __D3D9DRIVER_H__
30 
31 #include "OgreD3D9Prerequisites.h"
32 #include "OgreString.h"
33 
34 namespace Ogre
35 {
36 
37  class D3D9VideoModeList;
38  class D3D9VideoMode;
39 
41  {
42 
43  public:
44  // Constructors
45  D3D9Driver(); // Default
46  D3D9Driver( const D3D9Driver &ob ); // Copy
47  D3D9Driver( unsigned int adapterNumber,
48  const D3DCAPS9& deviceCaps,
49  const D3DADAPTER_IDENTIFIER9& adapterIdentifer,
50  const D3DDISPLAYMODE& desktopDisplayMode);
51  ~D3D9Driver();
52 
53 
54  const D3DCAPS9& getD3D9DeviceCaps () const { return mD3D9DeviceCaps; }
55  String DriverName () const;
56  String DriverDescription () const;
57 
58  unsigned int getAdapterNumber () const { return mAdapterNumber; }
59  const D3DADAPTER_IDENTIFIER9& getAdapterIdentifier() const { return mAdapterIdentifier; }
60  const D3DDISPLAYMODE& getDesktopMode () const { return mDesktopDisplayMode; }
61  D3D9VideoModeList* getVideoModeList ();
62 
63  private:
64  // Adapter number.
65  unsigned int mAdapterNumber;
66 
67  // Device caps.
68  D3DCAPS9 mD3D9DeviceCaps;
69 
70  // Adapter identifier
71  D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
72 
73  // Desktop display mode.
74  D3DDISPLAYMODE mDesktopDisplayMode;
75 
76  // Video modes list.
78  };
79 }
80 #endif
D3DDISPLAYMODE mDesktopDisplayMode
const D3DDISPLAYMODE & getDesktopMode() const
D3DADAPTER_IDENTIFIER9 mAdapterIdentifier
D3D9VideoModeList * mVideoModeList
unsigned int getAdapterNumber() const
unsigned int mAdapterNumber
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
#define _OgreD3D9Export
const D3DCAPS9 & getD3D9DeviceCaps() const
D3DCAPS9 mD3D9DeviceCaps
_StringBase String
const D3DADAPTER_IDENTIFIER9 & getAdapterIdentifier() const