OGRE  1.8
Object-Oriented Graphics Rendering Engine
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OgreD3D9GpuProgramManager.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __D3D9GpuProgramManager_H__
29 #define __D3D9GpuProgramManager_H__
30 
31 #include "OgreD3D9Prerequisites.h"
32 #include "OgreGpuProgramManager.h"
33 
34 namespace Ogre {
35 
37  {
38  protected:
40  Resource* createImpl(const String& name, ResourceHandle handle,
41  const String& group, bool isManual, ManualResourceLoader* loader,
42  const NameValuePairList* params);
44  Resource* createImpl(const String& name, ResourceHandle handle,
45  const String& group, bool isManual, ManualResourceLoader* loader,
46  GpuProgramType gptype, const String& syntaxCode);
47  public:
50  };
51 
52 }
53 
54 #endif
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:553
GpuProgramType
Enumerates the types of programs which can run on the GPU.
Interface describing a manual resource loader.
Definition: OgreResource.h:513
#define _OgreD3D9Export
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:78
unsigned long long int ResourceHandle
Definition: OgreResource.h:40
_StringBase String