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OgreD3D9Prerequisites.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2013 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __D3D9PREREQUISITES_H__
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#define __D3D9PREREQUISITES_H__
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#include "
OgrePrerequisites.h
"
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#ifdef __MINGW32__
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# include "
WIN32/OgreMinGWSupport.h
"
// extra defines for MinGW to deal with DX SDK
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#endif
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#if OGRE_THREAD_SUPPORT
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#define OGRE_LOCK_RECURSIVE_MUTEX(name) name.lock();
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#define OGRE_UNLOCK_RECURSIVE_MUTEX(name) name.unlock();
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#else
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#define OGRE_LOCK_RECURSIVE_MUTEX(name)
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#define OGRE_UNLOCK_RECURSIVE_MUTEX(name)
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#endif
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#if OGRE_THREAD_SUPPORT == 1
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#define D3D9_DEVICE_ACCESS_LOCK OGRE_LOCK_RECURSIVE_MUTEX(msDeviceAccessMutex);
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#define D3D9_DEVICE_ACCESS_UNLOCK OGRE_UNLOCK_RECURSIVE_MUTEX(msDeviceAccessMutex);
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#define D3D9_DEVICE_ACCESS_CRITICAL_SECTION OGRE_LOCK_MUTEX(msDeviceAccessMutex)
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#else
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#define D3D9_DEVICE_ACCESS_LOCK
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#define D3D9_DEVICE_ACCESS_UNLOCK
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#define D3D9_DEVICE_ACCESS_CRITICAL_SECTION
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#endif
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// Define versions for if DirectX is in use (Win32 only)
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#define DIRECT3D_VERSION 0x0900
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// some D3D commonly used macros
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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// enable extended d3d debug
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#if OGRE_DEBUG_MODE
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# define D3D_DEBUG_INFO
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#endif
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#define WIN32_LEAN_AND_MEAN
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#if !defined(NOMINMAX) && defined(_MSC_VER)
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# define NOMINMAX // required to stop windows.h messing up std::min
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#endif
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <DxErr.h>
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namespace
Ogre
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{
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// Predefine classes
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class
D3D9DepthBuffer;
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class
D3D9RenderSystem;
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class
D3D9RenderWindow;
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class
D3D9Texture;
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class
D3D9TextureManager;
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class
D3D9Driver;
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class
D3D9DriverList;
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class
D3D9VideoMode;
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class
D3D9VideoModeList;
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class
D3D9GpuProgram;
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class
D3D9GpuProgramManager;
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class
D3D9HardwareBufferManager;
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class
D3D9HardwareIndexBuffer;
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class
D3D9HLSLProgramFactory;
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class
D3D9HLSLProgram;
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class
D3D9VertexDeclaration;
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class
D3D9Resource;
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// Should we ask D3D to manage vertex/index buffers automatically?
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// Doing so avoids lost devices, but also has a performance impact
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// which is unacceptably bad when using very large buffers
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#define OGRE_D3D_MANAGE_BUFFERS 1
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//-------------------------------------------
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// Windows setttings
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//-------------------------------------------
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#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB)
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# ifdef OGRED3DENGINEDLL_EXPORTS
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# define _OgreD3D9Export __declspec(dllexport)
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# else
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# if defined( __MINGW32__ )
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# define _OgreD3D9Export
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# else
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# define _OgreD3D9Export __declspec(dllimport)
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# endif
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# endif
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#else
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# define _OgreD3D9Export
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#endif // OGRE_WIN32
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}
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#endif
OgreMinGWSupport.h
OgrePrerequisites.h
RenderSystems
Direct3D9
include
OgreD3D9Prerequisites.h
Generated on Fri Jun 20 2014 00:48:09 for OGRE by
1.8.7