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Object-Oriented Graphics Rendering Engine
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OgreDistanceLodStrategy.h
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28 #ifndef __Distance_Lod_Strategy_H__
29 #define __Distance_Lod_Strategy_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreLodStrategy.h"
34 #include "OgreSingleton.h"
35 #include "OgreNode.h"
36 
37 namespace Ogre {
46  class _OgreExport DistanceLodStrategy : public LodStrategy, public Singleton<DistanceLodStrategy>
47  {
48  protected:
50  virtual Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const;
51 
52  public:
55 
57  virtual Real getBaseValue() const;
58 
60  virtual Real transformBias(Real factor) const;
61 
63  virtual Real transformUserValue(Real userValue) const;
64 
66  virtual ushort getIndex(Real value, const Mesh::MeshLodUsageList& meshLodUsageList) const;
67 
69  virtual ushort getIndex(Real value, const Material::LodValueList& materialLodValueList) const;
70 
72  virtual void sort(Mesh::MeshLodUsageList& meshLodUsageList) const;
73 
75  virtual bool isSorted(const Mesh::LodValueList& values) const;
76 
84  void setReferenceView(Real viewportWidth, Real viewportHeight, Radian fovY);
85 
89  void setReferenceViewEnabled(bool value);
90 
92  bool getReferenceViewEnabled() const;
93 
109  static DistanceLodStrategy& getSingleton(void);
125  static DistanceLodStrategy* getSingletonPtr(void);
126 
127  private:
130 
131  };
135 } // namespace
136 
137 #endif
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:233
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
Strategy for determining level of detail.
vector< Real >::type LodValueList
distance list used to specify LOD
Definition: OgreMaterial.h:96
Abstract class defining a movable object in a scene.
unsigned short ushort
vector< Real >::type LodValueList
Definition: OgreMesh.h:101
Wrapper class which indicates a given angle value is in Radians.
Definition: OgreMath.h:46
Level of detail strategy based on distance from camera.
vector< MeshLodUsage >::type MeshLodUsageList
Definition: OgreMesh.h:102