88 GLES2TextureBuffer(
const String &baseName, GLenum target, GLuint
id, GLint width, GLint height, GLint internalFormat,
void _clearSliceRTT(size_t zoffset)
Notify TextureBuffer of destruction of render target.
This class represents a RenderTarget that renders to a Texture.
vector< RenderTexture * >::type SliceTRT