28 #ifndef __OgreGLESFBO_H__
29 #define __OgreGLESFBO_H__
37 struct GLESSurfaceDesc;
53 void unbindSurface(
size_t attachment);
69 void detachDepthBuffer();
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS
Define max number of multiple render targets (MRTs) to render to at once.
GLESFBOManager * getManager()
const GLESSurfaceDesc & getSurface(size_t attachment)
GLESFBOManager * mManager
Frame Buffer Object abstraction.
GLESSurfaceDesc mMultisampleColourBuffer
An abstract class that contains a depth/stencil buffer.
PixelFormat
The pixel format used for images, textures, and render surfaces.
Factory for GL Frame Buffer Objects, and related things.