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Object-Oriented Graphics Rendering Engine
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OgreGLESGpuProgramManager.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
8 Copyright (c) 2000-2013 Torus Knot Software Ltd
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10 Permission is hereby granted, free of charge, to any person obtaining a copy
11 of this software and associated documentation files (the "Software"), to deal
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27 -----------------------------------------------------------------------------
28 */
29 
30 #ifndef __GLESGpuProgramManager_H__
31 #define __GLESGpuProgramManager_H__
32 
33 #include "OgreGLESPrerequisites.h"
34 
35 #include "OgreGpuProgramManager.h"
36 
37 namespace Ogre {
39  {
40  public:
41  typedef GpuProgram* (*CreateGpuProgramCallback)(ResourceManager* creator,
42  const String& name, ResourceHandle handle,
43  const String& group, bool isManual, ManualResourceLoader* loader,
44  GpuProgramType gptype, const String& syntaxCode);
45 
46  private:
47  typedef std::map<String, CreateGpuProgramCallback> ProgramMap;
49 
50  protected:
51  Resource* createImpl(const String& name, ResourceHandle handle,
52  const String& group, bool isManual, ManualResourceLoader* loader,
53  const NameValuePairList* params);
54 
55  Resource* createImpl(const String& name, ResourceHandle handle,
56  const String& group, bool isManual, ManualResourceLoader* loader,
57  GpuProgramType gptype, const String& syntaxCode);
58 
59  public:
61  virtual ~GLESGpuProgramManager();
62  bool registerProgramFactory(const String& syntaxCode, CreateGpuProgramCallback createFn);
63  bool unregisterProgramFactory(const String& syntaxCode);
64  };
65 }
66 
67 #endif
std::map< String, CreateGpuProgramCallback > ProgramMap
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:553
GpuProgramType
Enumerates the types of programs which can run on the GPU.
Defines a program which runs on the GPU such as a vertex or fragment program.
Interface describing a manual resource loader.
Definition: OgreResource.h:513
#define _OgreGLESExport
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:78
unsigned long long int ResourceHandle
Definition: OgreResource.h:40
Defines a generic resource handler.
_StringBase String