OGRE  1.8
Object-Oriented Graphics Rendering Engine
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OgreGLESTextureManager.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
8 Copyright (c) 2000-2013 Torus Knot Software Ltd
9 
10 Permission is hereby granted, free of charge, to any person obtaining a copy
11 of this software and associated documentation files (the "Software"), to deal
12 in the Software without restriction, including without limitation the rights
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26 THE SOFTWARE.
27 -----------------------------------------------------------------------------
28 */
29 
30 #ifndef __GLESTextureManager_H__
31 #define __GLESTextureManager_H__
32 
33 #include "OgreGLESPrerequisites.h"
34 #include "OgreTextureManager.h"
35 #include "OgreGLESTexture.h"
36 #include "OgreGLESSupport.h"
37 
38 namespace Ogre {
41  {
42  public:
44  virtual ~GLESTextureManager();
45 
46  GLuint getWarningTextureID() { return mWarningTextureID; }
47 
49  PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage);
50 
52  bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
53  bool preciseFormatOnly = false);
54  protected:
55  friend class GLESRenderSystem;
56 
58  Resource* createImpl(const String& name, ResourceHandle handle,
59  const String& group, bool isManual, ManualResourceLoader* loader,
60  const NameValuePairList* createParams);
61 
63  void createWarningTexture();
64 
67  };
68 }
69 
70 #endif
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:553
Class for loading & managing textures.
Interface describing a manual resource loader.
Definition: OgreResource.h:513
#define _OgreGLESExport
PixelFormat
The pixel format used for images, textures, and render surfaces.
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:78
unsigned long long int ResourceHandle
Definition: OgreResource.h:40
Implementation of GL as a rendering system.
TextureType
Enum identifying the texture type.
Definition: OgreTexture.h:68
GL ES-specific implementation of a TextureManager.
_StringBase String