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Object-Oriented Graphics Rendering Engine
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OgreGLHardwarePixelBuffer.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2013 Torus Knot Software Ltd
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28 #ifndef __GLPIXELBUFFER_H__
29 #define __GLPIXELBUFFER_H__
30 
31 #include "OgreGLPrerequisites.h"
33 
34 namespace Ogre {
36  {
37  protected:
39  PixelBox lockImpl(const Image::Box lockBox, LockOptions options);
40 
42  void unlockImpl(void);
43 
44  // Internal buffer; either on-card or in system memory, freed/allocated on demand
45  // depending on buffer usage
47  GLenum mGLInternalFormat; // GL internal format
49 
50  // Buffer allocation/freeage
51  void allocateBuffer();
52  void freeBuffer();
53  // Upload a box of pixels to this buffer on the card
54  virtual void upload(const PixelBox &data, const Image::Box &dest);
55  // Download a box of pixels from the card
56  virtual void download(const PixelBox &data);
57  public:
59  GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
60  PixelFormat mFormat,
61  HardwareBuffer::Usage usage);
62 
64  void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
65 
67  void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
68 
70 
73  virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
74  GLenum getGLFormat() { return mGLInternalFormat; }
75  };
76 
80  {
81  public:
83  GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face,
84  GLint level, Usage usage, bool softwareMipmap, bool writeGamma, uint fsaa);
85  ~GLTextureBuffer();
86 
88  virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
90  RenderTexture* getRenderTarget(size_t);
92  virtual void upload(const PixelBox &data, const Image::Box &dest);
94  virtual void download(const PixelBox &data);
95 
97  virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox);
98 
100  void _clearSliceRTT(size_t zoffset)
101  {
102  mSliceTRT[zoffset] = 0;
103  }
105  void copyFromFramebuffer(size_t zoffset);
107  void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
108  // Blitting implementation
109  void blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
110  protected:
111  // In case this is a texture level
112  GLenum mTarget;
113  GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
114  GLuint mTextureID;
115  GLint mFace;
116  GLint mLevel;
117  bool mSoftwareMipmap; // Use GLU for mip mapping
118  bool mHwGamma;
119 
122  };
126  {
127  public:
128  GLRenderBuffer(GLenum format, size_t width, size_t height, GLsizei numSamples);
129  ~GLRenderBuffer();
130 
132  virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
133  protected:
134  // In case this is a render buffer
136  };
137 }
138 
139 #endif
This class represents a RenderTarget that renders to a Texture.
vector< RenderTexture * >::type SliceTRT
#define _OgreGLExport
LockOptions
Locking options.
Structure used to define a box in a 3-D integer space.
Definition: OgreCommon.h:662
PixelFormat
The pixel format used for images, textures, and render surfaces.
Renderbuffer surface.
Usage
Enums describing buffer usage; not mutually exclusive.
Shared pointer implementation used to share pixel buffers.
Specialisation of HardwareBuffer for a pixel buffer.
void _clearSliceRTT(size_t zoffset)
Notify TextureBuffer of destruction of render target.
_StringBase String
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.
unsigned int uint