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Object-Oriented Graphics Rendering Engine
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OgreGLSLESGpuProgram.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
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19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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28 
29 #ifndef __GLSLESGpuProgram_H__
30 #define __GLSLESGpuProgram_H__
31 
32 // Precompiler options
33 #include "OgreGLSLESExtSupport.h"
34 #include "OgreGLES2GpuProgram.h"
35 
36 
37 namespace Ogre {
38 
49  {
50  private:
53 
55  static GLuint mVertexShaderCount;
57  static GLuint mFragmentShaderCount;
58 
62  GLint mLinked;
63 
64  public:
67 
69  void bindProgram(void);
71  void unbindProgram(void);
73  void bindProgramParameters(GpuProgramParametersSharedPtr params, uint16 mask);
75  void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params);
76 
78  GLSLESProgram* getGLSLProgram(void) const { return mGLSLProgram; }
79 
83  GLint isLinked(void) { return mLinked; }
84 
88  void setLinked(GLint flag) { mLinked = flag; }
89 
90  protected:
92  void loadFromSource(void);
94  void unloadImpl(void);
96  void loadImpl(void);
97  };
98 }
99 
100 #endif // __GLSLESGpuProgram_H__
Generalised low-level GL program, can be applied to multiple types (eg ARB and NV) ...
#define _OgreGLES2Export
GLint mLinked
Flag indicating that the program object has been successfully linked.
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for Ope...
GLSL ES low level compiled shader object - this class is used to get at the linked program object and...
static GLuint mVertexShaderCount
Keep track of the number of vertex shaders created.
GLSLESProgram * getGLSLProgram(void) const
Get the GLSLESProgram for the shader object.
void setLinked(GLint flag)
Set the programs link status Only used when programs are linked separately with GL_EXT_separate_shade...
GLSLESProgram * mGLSLProgram
GL Handle for the shader object.
unsigned short uint16
Definition: OgrePlatform.h:271
GLint isLinked(void)
Return the programs link status Only used when programs are linked separately with GL_EXT_separate_sh...
static GLuint mFragmentShaderCount
Keep track of the number of fragment shaders created.