28 #ifndef __Lod_Strategy_H__
29 #define __Lod_Strategy_H__
70 virtual Real getBaseValue()
const = 0;
73 virtual Real transformBias(
Real factor)
const = 0;
82 virtual Real transformUserValue(
Real userValue)
const;
A viewpoint from which the scene will be rendered.
float Real
Software floating point type.
const String & getName() const
Get the name of this strategy.
String mName
Name of this strategy.
Strategy for determining level of detail.
vector< Real >::type LodValueList
distance list used to specify LOD
Abstract class defining a movable object in a scene.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
vector< Real >::type LodValueList
vector< MeshLodUsage >::type MeshLodUsageList