OGRE  1.8
Object-Oriented Graphics Rendering Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
OgreOverlayElement.h File Reference
#include "OgrePrerequisites.h"
#include "OgreString.h"
#include "OgreRenderable.h"
#include "OgreUTFString.h"
#include "OgreStringInterface.h"
#include "OgreOverlayElementCommands.h"
#include "OgreColourValue.h"
#include "OgreRectangle.h"
+ Include dependency graph for OgreOverlayElement.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  Ogre::OverlayElement
 Abstract definition of a 2D element to be displayed in an Overlay. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define OGRE_DEREF_DISPLAYSTRING_ITERATOR(it)   it.getCharacter()
 

Typedefs

typedef UTFString Ogre::DisplayString
 

Enumerations

enum  Ogre::GuiHorizontalAlignment { Ogre::GHA_LEFT, Ogre::GHA_CENTER, Ogre::GHA_RIGHT }
 Enum describing where '0' is in relation to the parent in the horizontal dimension. More...
 
enum  Ogre::GuiMetricsMode { Ogre::GMM_RELATIVE, Ogre::GMM_PIXELS, Ogre::GMM_RELATIVE_ASPECT_ADJUSTED }
 Enum describing how the position / size of an element is to be recorded. More...
 
enum  Ogre::GuiVerticalAlignment { Ogre::GVA_TOP, Ogre::GVA_CENTER, Ogre::GVA_BOTTOM }
 Enum describing where '0' is in relation to the parent in the vertical dimension. More...