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Object-Oriented Graphics Rendering Engine
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OgreOverlayElementFactory.h
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28 #ifndef __OverlayElementFactory_H__
29 #define __OverlayElementFactory_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreOverlayElement.h"
36 
37 namespace Ogre {
38 
58  {
59  public:
61  virtual ~OverlayElementFactory () {}
63  virtual OverlayElement* createOverlayElement(const String& instanceName) = 0;
65  virtual void destroyOverlayElement(OverlayElement* pElement) { delete pElement; }
67  virtual const String& getTypeName(void) const = 0;
68  };
69 
70 
73  {
74  public:
77  {
78  return OGRE_NEW PanelOverlayElement(instanceName);
79  }
81  virtual const String& getTypeName(void) const;
82  };
83 
86  {
87  public:
90  {
91  return OGRE_NEW BorderPanelOverlayElement(instanceName);
92  }
94  virtual const String& getTypeName(void) const;
95  };
96 
99  {
100  public:
103  {
104  return OGRE_NEW TextAreaOverlayElement(instanceName);
105  }
107  virtual const String& getTypeName(void) const;
108  };
112 }
113 
114 
115 
116 #endif
OverlayElement representing a flat, single-material (or transparent) panel which can contain other el...
#define _OgreExport
Definition: OgrePlatform.h:233
A specialisation of the PanelOverlayElement to provide a panel with a border.
Defines the interface which all components wishing to supply OverlayElement subclasses must implement...
This class implements an overlay element which contains simple unformatted text.
Factory for creating TextAreaOverlayElement instances.
OverlayElement * createOverlayElement(const String &instanceName)
See OverlayElementFactory.
virtual void destroyOverlayElement(OverlayElement *pElement)
Destroys a OverlayElement which this factory created previously.
Factory for creating BorderPanelOverlayElement instances.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
OverlayElement * createOverlayElement(const String &instanceName)
See OverlayElementFactory.
Abstract definition of a 2D element to be displayed in an Overlay.
Factory for creating PanelOverlayElement instances.
OverlayElement * createOverlayElement(const String &instanceName)
See OverlayElementFactory.
#define OGRE_NEW
virtual ~OverlayElementFactory()
Destroy the overlay element factory.
_StringBase String