OGRE  1.8
Object-Oriented Graphics Rendering Engine
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OgreProgressiveMesh.h File Reference
+ Include dependency graph for OgreProgressiveMesh.h:

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Classes

class  Ogre::BitArray
 
struct  Ogre::HardwareBufferLockGuard< T >
 
class  Ogre::ProgressiveMesh
 This class reduces the complexity of the geometry it is given. More...
 
class  Ogre::ProgressiveMesh::PMFaceVertex
 A vertex as used by a face. More...
 
class  Ogre::ProgressiveMesh::PMTriangle
 A triangle in the progressive mesh, holds extra info like face normal. More...
 
class  Ogre::ProgressiveMesh::PMVertex
 A vertex in the progressive mesh, holds info like collapse cost etc. More...
 
struct  Ogre::ProgressiveMesh::PMWorkingData
 Data used to calculate the collapse costs. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef
HardwareBufferLockGuard
< HardwareIndexBufferSharedPtr > 
Ogre::IndexBufferLockGuard
 
typedef
HardwareBufferLockGuard
< HardwareVertexBufferSharedPtr > 
Ogre::VertexBufferLockGuard