28 #ifndef __Quake3Level_H__
29 #define __Quake3Level_H__
void extractLightmaps(void) const
void initialisePointers(void)
Utility function read the header and set up pointers.
void loadFromStream(DataStreamPtr &inStream)
Reads Quake3 bsp data from a stream as read from the file.
void dumpContents(void)
Debug method.
int getLumpSize(int lumpType)
unsigned char * mLightmaps
unsigned char * mLumpStart
Support for loading and extracting data from a Quake3 level file.
void initialiseCounts(void)
Utility function read the header and set up counters.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
void loadHeaderFromStream(DataStreamPtr &inStream)
Load just the header information from a Quake3 file.
void * getLump(int lumpType)
Utility function to return a pointer to a lump.
MemoryDataStreamPtr mChunk
void initialise(bool headerOnly=false)
Utility function read the header and set up pointers.
bsp_brushside_t * mBrushSides