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OgreShaderMaterialSerializerListener.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2013 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _ShaderMaterialSerializerListener_
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#define _ShaderMaterialSerializerListener_
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#include "
OgreShaderPrerequisites.h
"
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#include "
OgreMaterialSerializer.h
"
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#include "
OgreShaderGenerator.h
"
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namespace
Ogre {
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namespace
RTShader {
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class
_OgreRTSSExport
SGMaterialSerializerListener
:
public
MaterialSerializer::Listener
,
public
RTShaderSystemAlloc
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{
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// Interface.
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public
:
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virtual
void
materialEventRaised(
MaterialSerializer
* ser,
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MaterialSerializer::SerializeEvent
event,
bool
& skip,
const
Material
* mat);
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virtual
void
techniqueEventRaised(
MaterialSerializer
* ser,
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MaterialSerializer::SerializeEvent
event,
bool
& skip,
const
Technique
* tech);
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virtual
void
passEventRaised(
MaterialSerializer
* ser,
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MaterialSerializer::SerializeEvent
event,
bool
& skip,
const
Pass
* tech);
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virtual
void
textureUnitStateEventRaised(
MaterialSerializer
* ser,
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MaterialSerializer::SerializeEvent
event,
bool
& skip,
const
TextureUnitState
* textureUnit);
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// Types.
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protected
:
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typedef
vector<ShaderGenerator::SGPass*>::type
SGPassList
;
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typedef
SGPassList::iterator
SGPassListIterator
;
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typedef
SGPassList::const_iterator
SGPassListConstIterator
;
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// Protected methods.
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protected
:
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SGMaterialSerializerListener
();
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~
SGMaterialSerializerListener
();
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void
createSGPassList(
Material
* mat,
SGPassList
& passList);
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ShaderGenerator::SGPass
* getShaderGeneratedPass (
const
Pass
* srcPass);
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// Attributes.
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protected
:
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// The current source material that is being written.
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Material
*
mSourceMaterial
;
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// List of SGPass instances composing this material.
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SGPassList
mSGPassList
;
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private
:
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friend
class
ShaderGenerator
;
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};
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}
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}
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#endif
OgreMaterialSerializer.h
Ogre::MaterialSerializer::SerializeEvent
SerializeEvent
Definition:
OgreMaterialSerializer.h:111
Ogre::RTShader::SGMaterialSerializerListener::mSGPassList
SGPassList mSGPassList
Definition:
OgreShaderMaterialSerializerListener.h:101
Ogre::MaterialSerializer::Listener
Class that allows listening in on the various stages of material serialization process.
Definition:
OgreMaterialSerializer.h:122
Ogre::RTShader::ShaderGenerator::SGPass
Shader generator pass wrapper class.
Definition:
OgreShaderGenerator.h:474
Ogre::Material
Class encapsulates rendering properties of an object.
Definition:
OgreMaterial.h:89
Ogre::Technique
Class representing an approach to rendering this particular Material.
Definition:
OgreTechnique.h:53
_OgreRTSSExport
#define _OgreRTSSExport
Definition:
OgreShaderPrerequisites.h:108
Ogre::RTShader::SGMaterialSerializerListener
This class responsible for translating core features of the RT Shader System for Ogre material script...
Definition:
OgreShaderMaterialSerializerListener.h:47
Ogre::Pass
Class defining a single pass of a Technique (of a Material), i.e.
Definition:
OgrePass.h:80
Ogre::MaterialSerializer
Class for serializing Materials to / from a .material script.
Definition:
OgreMaterialSerializer.h:106
Ogre::RTShader::SGMaterialSerializerListener::SGPassListIterator
SGPassList::iterator SGPassListIterator
Definition:
OgreShaderMaterialSerializerListener.h:80
Ogre::RTShader::ShaderGenerator
Shader generator system main interface.
Definition:
OgreShaderGenerator.h:52
Ogre::RTShader::SGMaterialSerializerListener::SGPassList
vector< ShaderGenerator::SGPass * >::type SGPassList
Definition:
OgreShaderMaterialSerializerListener.h:79
Ogre::AllocatedObject
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Definition:
OgreMemoryAllocatedObject.h:57
Ogre::RTShader::SGMaterialSerializerListener::mSourceMaterial
Material * mSourceMaterial
Definition:
OgreShaderMaterialSerializerListener.h:99
Ogre::vector
Definition:
OgrePrerequisites.h:490
Ogre::RTShader::SGMaterialSerializerListener::SGPassListConstIterator
SGPassList::const_iterator SGPassListConstIterator
Definition:
OgreShaderMaterialSerializerListener.h:81
OgreShaderPrerequisites.h
Ogre::TextureUnitState
Class representing the state of a single texture unit during a Pass of a Technique, of a Material.
Definition:
OgreTextureUnitState.h:62
OgreShaderGenerator.h
Components
RTShaderSystem
include
OgreShaderMaterialSerializerListener.h
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