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Object-Oriented Graphics Rendering Engine
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OgreSubMesh.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __SubMesh_H_
29 #define __SubMesh_H_
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreVertexIndexData.h"
34 #include "OgreMaterial.h"
35 #include "OgreRenderOperation.h"
37 #include "OgreAnimationTrack.h"
39 #include "OgreHeaderPrefix.h"
40 
41 namespace Ogre {
42 
63  {
64  friend class Mesh;
65  friend class MeshSerializerImpl;
68  public:
69  SubMesh();
70  ~SubMesh();
71 
72 
75 
78 
87 
90 
112 
115 
136 
139 
141  void setMaterialName(const String& matName, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME );
142  const String& getMaterialName(void) const;
143 
146  bool isMatInitialised(void) const;
147 
154  void _getRenderOperation(RenderOperation& rend, ushort lodIndex = 0);
155 
168  void addBoneAssignment(const VertexBoneAssignment& vertBoneAssign);
169 
175  void clearBoneAssignments(void);
176 
180 
185  BoneAssignmentIterator getBoneAssignmentIterator(void);
186 
189  const VertexBoneAssignmentList& getBoneAssignments() { return mBoneAssignments; }
190 
191 
193  void _compileBoneAssignments(void);
194 
199  AliasTextureIterator getAliasTextureIterator(void) const;
210  void addTextureAlias(const String& aliasName, const String& textureName);
216  void removeTextureAlias(const String& aliasName);
219  void removeAllTextureAliases(void);
222  bool hasTextureAliases(void) const { return !mTextureAliases.empty(); }
225  size_t getTextureAliasCount(void) const { return mTextureAliases.size(); }
226 
237  bool updateMaterialUsingTextureAliases(void);
238 
241  VertexAnimationType getVertexAnimationType(void) const;
242 
244  bool getVertexAnimationIncludesNormals() const { return mVertexAnimationIncludesNormals; }
245 
246 
251  void generateExtremes(size_t count);
252 
255  bool isBuildEdgesEnabled(void) const { return mBuildEdgesEnabled; }
256  void setBuildEdgesEnabled(bool b);
257 
258  protected:
259 
262 
265 
268 
270 
273 
276 
279 
282 
284  void removeLodLevels(void);
285 
286 
287  };
291 } // namespace
292 
293 #include "OgreHeaderSuffix.h"
294 
295 #endif
296 
297 
bool getVertexAnimationIncludesNormals() const
Returns whether animation on dedicated vertex data includes normals.
Definition: OgreSubMesh.h:244
multimap< size_t, VertexBoneAssignment >::type VertexBoneAssignmentList
Multimap of verex bone assignments (orders by vertex index)
Definition: OgreSubMesh.h:178
#define _OgreExport
Definition: OgrePlatform.h:233
const VertexBoneAssignmentList & getBoneAssignments()
Gets a const reference to the list of bone assignments.
Definition: OgreSubMesh.h:189
bool mVertexAnimationIncludesNormals
Whether normals are included in vertex animation keyframes.
Definition: OgreSubMesh.h:278
Mesh * parent
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).
Definition: OgreSubMesh.h:138
vector< unsigned short >::type IndexMap
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false)...
Definition: OgreSubMesh.h:110
static String AUTODETECT_RESOURCE_GROUP_NAME
Special resource group name which causes resource group to be automatically determined based on searc...
size_t getTextureAliasCount(void) const
Gets the number of texture aliases assigned to the sub mesh.
Definition: OgreSubMesh.h:225
vector< IndexData * >::type LODFaceList
Definition: OgreSubMesh.h:113
vector< Vector3 >::type extremityPoints
A list of extreme points on the submesh (optional).
Definition: OgreSubMesh.h:135
ConstMapIterator< AliasTextureNamePairList > AliasTextureIterator
Definition: OgreSubMesh.h:195
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
bool hasTextureAliases(void) const
returns true if the sub mesh has texture aliases
Definition: OgreSubMesh.h:222
VertexAnimationType mVertexAnimationType
Type of vertex animation for dedicated vertex data (populated by Mesh)
Definition: OgreSubMesh.h:275
IndexMap blendIndexToBoneIndexMap
Definition: OgreSubMesh.h:111
bool isBuildEdgesEnabled(void) const
Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns fa...
Definition: OgreSubMesh.h:255
Internal implementation of Mesh reading / writing for the latest version of the .mesh format...
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Summary class collecting together index data source information.
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:62
unsigned short ushort
Summary class collecting together vertex source information.
bool mBoneAssignmentsOutOfDate
Flag indicating that bone assignments need to be recompiled.
Definition: OgreSubMesh.h:272
'New' rendering operation using vertex buffers.
bool mMatInitialised
Is there a material yet?
Definition: OgreSubMesh.h:264
VertexData * vertexData
Dedicated vertex data (only valid if useSharedVertices = false).
Definition: OgreSubMesh.h:86
VertexBoneAssignmentList mBoneAssignments
Definition: OgreSubMesh.h:269
Class for providing backwards-compatibility for loading version 1.2 of the .mesh format.
bool mBuildEdgesEnabled
Is Build Edges Enabled.
Definition: OgreSubMesh.h:281
Concrete IteratorWrapper for const access to the underlying key-value container.
_StringBase String
bool useSharedVertices
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices...
Definition: OgreSubMesh.h:74
RenderOperation::OperationType operationType
The render operation type used to render this submesh.
Definition: OgreSubMesh.h:77
IndexData * indexData
Face index data.
Definition: OgreSubMesh.h:89
map< String, String >::type AliasTextureNamePairList
Alias / Texture name pair (first = alias, second = texture name)
Definition: OgreCommon.h:556
VertexAnimationType
Type of vertex animation.
Records the assignment of a single vertex to a single bone with the corresponding weight...
MapIterator< VertexBoneAssignmentList > BoneAssignmentIterator
Definition: OgreSubMesh.h:179
Class for providing backwards-compatibility for loading version 1.1 of the .mesh format.
AliasTextureNamePairList mTextureAliases
paired list of texture aliases and texture names
Definition: OgreSubMesh.h:267
OperationType
The rendering operation type to perform.
String mMaterialName
Name of the material this SubMesh uses.
Definition: OgreSubMesh.h:261
LODFaceList mLodFaceList
Definition: OgreSubMesh.h:114