OGRE  1.8
Object-Oriented Graphics Rendering Engine
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OgreTerrainPrerequisites.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2013 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 
29 #ifndef __Ogre_Terrain_Prereq_H__
30 #define __Ogre_Terrain_Prereq_H__
31 
32 #include "OgrePrerequisites.h"
33 
34 namespace Ogre
35 {
36  // forward decls
37  class Terrain;
38  class TerrainPageContent;
39  class TerrainPageContentFactory;
41 
42 
44 
45 
46 }
47 
48 #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
49 # if defined( OGRE_STATIC_LIB )
50 # define _OgreTerrainExport
51 # else
52 # if defined( OGRE_TERRAIN_EXPORTS )
53 # define _OgreTerrainExport __declspec( dllexport )
54 # else
55 # if defined( __MINGW32__ )
56 # define _OgreTerrainExport
57 # else
58 # define _OgreTerrainExport __declspec( dllimport )
59 # endif
60 # endif
61 # endif
62 #elif defined ( OGRE_GCC_VISIBILITY )
63 # define _OgreTerrainExport __attribute__ ((visibility("default")))
64 #else
65 # define _OgreTerrainExport
66 #endif
67 
68 #endif
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
A node in a quad tree used to store a patch of terrain.
GeneralAllocatedObject TerrainAlloc