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Object-Oriented Graphics Rendering Engine
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OgreWin32RenderTexture.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2013 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Win32RT_H__
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#define __Win32RT_H__
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#include "
OgreWin32Prerequisites.h
"
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#include "
OgreWin32Context.h
"
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#include "
OgreGLPBuffer.h
"
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namespace
Ogre {
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class
_OgreGLExport
Win32PBuffer
:
public
GLPBuffer
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{
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public
:
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Win32PBuffer
(
PixelComponentType
format,
size_t
width,
size_t
height);
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~
Win32PBuffer
();
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virtual
GLContext
*
getContext
() {
return
mContext; }
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protected
:
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void
createPBuffer();
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void
destroyPBuffer();
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HDC
mHDC
;
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HGLRC
mGlrc
;
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HPBUFFERARB
mPBuffer
;
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Win32Context
*
mContext
;
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};
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}
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#endif
Ogre::Win32PBuffer::getContext
virtual GLContext * getContext()
Get the GL context that needs to be active to render to this PBuffer.
Definition:
OgreWin32RenderTexture.h:43
_OgreGLExport
#define _OgreGLExport
Definition:
OgreGLPrerequisites.h:96
OgreWin32Context.h
Ogre::Win32PBuffer::mHDC
HDC mHDC
Definition:
OgreWin32RenderTexture.h:48
Ogre::PixelComponentType
PixelComponentType
Pixel component format.
Definition:
OgrePixelFormat.h:184
OgreGLPBuffer.h
Ogre::Win32PBuffer::mContext
Win32Context * mContext
Definition:
OgreWin32RenderTexture.h:51
OgreWin32Prerequisites.h
Ogre::Win32PBuffer::mPBuffer
HPBUFFERARB mPBuffer
Definition:
OgreWin32RenderTexture.h:50
Ogre::Win32PBuffer::mGlrc
HGLRC mGlrc
Definition:
OgreWin32RenderTexture.h:49
Ogre::GLPBuffer
An off-screen rendering context.
Definition:
OgreGLPBuffer.h:38
Ogre::Win32PBuffer
Definition:
OgreWin32RenderTexture.h:37
Ogre::GLContext
Class that encapsulates an GL context.
Definition:
OgreGLContext.h:41
Ogre::Win32Context
Definition:
OgreWin32Context.h:36
RenderSystems
GL
include
OgreWin32RenderTexture.h
Generated on Fri Jun 20 2014 00:48:14 for OGRE by
1.8.7