BSP specialisation of RaySceneQuery. More...
#include <OgreBspSceneManager.h>
Public Types | |
enum | WorldFragmentType { WFT_NONE, WFT_PLANE_BOUNDED_REGION, WFT_SINGLE_INTERSECTION, WFT_CUSTOM_GEOMETRY, WFT_RENDER_OPERATION } |
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More... | |
Public Member Functions | |
BspRaySceneQuery (SceneManager *creator) | |
~BspRaySceneQuery () | |
virtual void | clearResults (void) |
Clears the results of the last query execution. More... | |
void | execute (RaySceneQueryListener *listener) |
See RaySceneQuery. More... | |
virtual RaySceneQueryResult & | execute (void) |
Executes the query, returning the results back in one list. More... | |
virtual RaySceneQueryResult & | getLastResults (void) |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More... | |
virtual ushort | getMaxResults (void) const |
Gets the maximum number of results returned from the query (only relevant if results are being sorted) More... | |
virtual uint32 | getQueryMask (void) const |
Returns the current mask for this query. More... | |
virtual uint32 | getQueryTypeMask (void) const |
Returns the current mask for this query. More... | |
virtual const Ray & | getRay (void) const |
Gets the ray which is to be used for this query. More... | |
virtual bool | getSortByDistance (void) const |
Gets whether the results are sorted by distance. More... | |
virtual const set < WorldFragmentType >::type * | getSupportedWorldFragmentTypes (void) const |
Returns the types of world fragments this query supports. More... | |
virtual WorldFragmentType | getWorldFragmentType (void) const |
Gets the current world fragment types to be returned from the query. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
bool | queryResult (MovableObject *obj, Real distance) |
Self-callback in order to deal with execute which returns collection. More... | |
bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance) |
Self-callback in order to deal with execute which returns collection. More... | |
virtual void | setQueryMask (uint32 mask) |
Sets the mask for results of this query. More... | |
virtual void | setQueryTypeMask (uint32 mask) |
Sets the type mask for results of this query. More... | |
virtual void | setRay (const Ray &ray) |
Sets the ray which is to be used for this query. More... | |
virtual void | setSortByDistance (bool sort, ushort maxresults=0) |
Sets whether the results of this query will be sorted by distance along the ray. More... | |
virtual void | setWorldFragmentType (enum WorldFragmentType wft) |
Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More... | |
Protected Member Functions | |
void | clearTemporaries (void) |
bool | processLeaf (const BspNode *node, const Ray &tracingRay, RaySceneQueryListener *listener, Real maxDistance=Math::POS_INFINITY, Real traceDistance=0.0f) |
Internal processing of a single leaf. More... | |
bool | processNode (const BspNode *node, const Ray &tracingRay, RaySceneQueryListener *listener, Real maxDistance=Math::POS_INFINITY, Real traceDistance=0.0f) |
Internal processing of a single node. More... | |
Protected Attributes | |
ushort | mMaxResults |
set< MovableObject * >::type | mObjsThisQuery |
Set for eliminating duplicates since objects can be in > 1 node. More... | |
SceneManager * | mParentSceneMgr |
uint32 | mQueryMask |
uint32 | mQueryTypeMask |
Ray | mRay |
RaySceneQueryResult | mResult |
vector < SceneQuery::WorldFragment * > ::type | mSingleIntersections |
list of the last single intersection world fragments (derived) More... | |
bool | mSortByDistance |
set< WorldFragmentType >::type | mSupportedWorldFragments |
WorldFragmentType | mWorldFragmentType |
BSP specialisation of RaySceneQuery.
Definition at line 237 of file OgreBspSceneManager.h.
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inherited |
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries.
Not all these types will be supported by all SceneManagers; once the application has decided which SceneManager specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it.
Enumerator | |
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WFT_NONE |
Return no world geometry hits at all. |
WFT_PLANE_BOUNDED_REGION |
Return pointers to convex plane-bounded regions. |
WFT_SINGLE_INTERSECTION |
Return a single intersection point (typically RaySceneQuery only) |
WFT_CUSTOM_GEOMETRY |
Custom geometry as defined by the SceneManager. |
WFT_RENDER_OPERATION |
General RenderOperation structure. |
Definition at line 83 of file OgreSceneQuery.h.
Ogre::BspRaySceneQuery::BspRaySceneQuery | ( | SceneManager * | creator | ) |
Ogre::BspRaySceneQuery::~BspRaySceneQuery | ( | ) |
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virtualinherited |
Clears the results of the last query execution.
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protected |
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virtual |
See RaySceneQuery.
Reimplemented from Ogre::DefaultRaySceneQuery.
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virtualinherited |
Executes the query, returning the results back in one list.
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virtualinherited |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
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virtualinherited |
Gets the maximum number of results returned from the query (only relevant if results are being sorted)
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virtualinherited |
Returns the current mask for this query.
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virtualinherited |
Returns the current mask for this query.
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virtualinherited |
Gets the ray which is to be used for this query.
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virtualinherited |
Gets whether the results are sorted by distance.
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inlinevirtualinherited |
Returns the types of world fragments this query supports.
Definition at line 175 of file OgreSceneQuery.h.
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virtualinherited |
Gets the current world fragment types to be returned from the query.
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inlineinherited |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
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protected |
Internal processing of a single leaf.
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protected |
Internal processing of a single node.
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virtualinherited |
Self-callback in order to deal with execute which returns collection.
Implements Ogre::RaySceneQueryListener.
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virtualinherited |
Self-callback in order to deal with execute which returns collection.
Implements Ogre::RaySceneQueryListener.
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virtualinherited |
Sets the mask for results of this query.
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virtualinherited |
Sets the type mask for results of this query.
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virtualinherited |
Sets the ray which is to be used for this query.
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virtualinherited |
Sets whether the results of this query will be sorted by distance along the ray.
sort | If true, results will be sorted. |
maxresults | If sorting is enabled, this value can be used to constrain the maximum number of results that are returned. Please note (as above) that the use of bounding volumes mean that accuracy is not guaranteed; if in doubt, allow more results and filter them in more detail. 0 means unlimited results. |
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virtualinherited |
Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
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protectedinherited |
Definition at line 381 of file OgreSceneQuery.h.
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protected |
Set for eliminating duplicates since objects can be in > 1 node.
Definition at line 247 of file OgreBspSceneManager.h.
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protectedinherited |
Definition at line 123 of file OgreSceneQuery.h.
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protectedinherited |
Definition at line 124 of file OgreSceneQuery.h.
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protectedinherited |
Definition at line 125 of file OgreSceneQuery.h.
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protectedinherited |
Definition at line 379 of file OgreSceneQuery.h.
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protectedinherited |
Definition at line 382 of file OgreSceneQuery.h.
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protected |
list of the last single intersection world fragments (derived)
Definition at line 249 of file OgreBspSceneManager.h.
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protectedinherited |
Definition at line 380 of file OgreSceneQuery.h.
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protectedinherited |
Definition at line 126 of file OgreSceneQuery.h.
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protectedinherited |
Definition at line 127 of file OgreSceneQuery.h.